Do you mean in D&D, or in general? There are certainly RPGs that have different rules for "boss fights". HeroWars/Quest is one, Burning Wheel another.It would be silly to expect different combat rules for boss fights
Do you mean in D&D, or in general? There are certainly RPGs that have different rules for "boss fights". HeroWars/Quest is one, Burning Wheel another.It would be silly to expect different combat rules for boss fights
My apology for the lack of clarity I was speaking of D&D. It would be great if 5E found a way to to let me have my cake and eat it too but given the commandment of thou shalt make a game that feels like D&D I won't be holding my breath.Do you mean in D&D, or in general? There are certainly RPGs that have different rules for "boss fights". HeroWars/Quest is one, Burning Wheel another.
You really don't need combat healing if you want a near 100% hit rate. Heck, you don't even need to tweak the damage or the HP. "Rocket Tag" is a perfectly viable thing.
However, I must note that ritual healing doesn't entirely preclude combat healing. You could still have things like Second Wind or a Cure Light Wounds spell. It's just that they would be an emergency tool rather than a given thing that is expected to be used all the time.
Basically the same idea as 3.5E, only with rituals subbing in for Wands of CLW.If magical healing is relegated to a ritual, then it expends no spell slots and has a component cost. The cleric is limited only by the amount of magical reagents they carry. It also puts more value on potions as the best option in combat so the cleric doesn't have to take himself out of the fight or become a sitting duck while he casts a healing ritual. This way, it's gold that dictates the party's healing resourcs.
If you equate the reagent cost of the ritual with the cost of a potion, it goes back to 4e's idea of making the cleric a class played because it was interesting to the player, not essential to the party. No cleric (or druid)? Stock up on potions at the same cost it would have taken to stock the healer up on reagents.
That's an interesting idea. I don't know how I feel about it, but it is interesting.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.