Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Clarification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 4947215" data-attributes="member: 3424"><p>The cleric gets his Wisdom bonus to hit points restored by cleric powers with the Healing keyword from the Healer's Lore class feature. A protector spirit shaman may add his Constitution bonus to the hit points regained by an ally who is adjacent to his spirit companion when the ally uses second wind or when the shaman uses a healing power on the ally. The bard adds his Charisma bonus to the hit points restored by <em>majestic word</em> as part of the power. The warlord does not automatically add any ability score modifiers to the hit points he restores with <em>inspiring word</em>, but he may take a feat (from Martial Power) to add his Charisma bonus and/or another feat (if he is an eladrin, also from Martial Power) to add his Intelligence bonus.</p><p></p><p>In addition, there are magic items such as the <em>healer's brooch</em>, <em>holy healer's weapon</em>, <em>healer's armor</em>, etc. from Adventurer's Vault and Adventurer's Vault 2 which increase a cleric's ability to restore hit points (some of these also work for the other leader classes).</p><p></p><p>Implement bonuses generally do not add to the number of hit points restored, but there is a feat from Divine Power (Healer's Implement) that allows a cleric to do this. Another feat from Divine Power, Pacifist Healer, also greatly increases a cleric's ability to restore hit points, but stuns the cleric if he deals damage to a bloodied enemy. An 11th-level cleric with 18 Wisdom, 18 Charisma, Healer's Implement, Pacifist Healer, a <em>+2 holy symbol</em>, a <em>+2 holy healer's weapon</em>, a <em>+2 healer's brooch</em> and <em>+2 healer's armor</em> could restore 5d6+16 hit points in addition to the target's healing surge value with each use of <em>healing word</em>.</p><p></p><p>With respect to your shaman questions, it could be argued that when you use <em>healing spirit</em>, you use the power on both your allies, so both your allies should get your Constitution bonus to hit points restored if both are adjacent to your spirit companion. Some DMs may choose to interpret that the target of the power is the only one it is used on, however.</p><p></p><p>As for <em>spirit shield</em>, if you have 18 or 19 Wisdom are using a <em>+1 implement</em> with Implement Expertise, then your attack bonus would be +6 as you have calculated. Damage would only be 4 points as enhancement bonuses only add to damage rolls (and hence would not be added if you do not roll dice to determine damage) and Implement Expertise does not add to damage. If you have a 16 Constitution, your ally regains 7 hit points.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4947215, member: 3424"] The cleric gets his Wisdom bonus to hit points restored by cleric powers with the Healing keyword from the Healer's Lore class feature. A protector spirit shaman may add his Constitution bonus to the hit points regained by an ally who is adjacent to his spirit companion when the ally uses second wind or when the shaman uses a healing power on the ally. The bard adds his Charisma bonus to the hit points restored by [I]majestic word[/I] as part of the power. The warlord does not automatically add any ability score modifiers to the hit points he restores with [I]inspiring word[/I], but he may take a feat (from Martial Power) to add his Charisma bonus and/or another feat (if he is an eladrin, also from Martial Power) to add his Intelligence bonus. In addition, there are magic items such as the [I]healer's brooch[/I], [I]holy healer's weapon[/I], [I]healer's armor[/I], etc. from Adventurer's Vault and Adventurer's Vault 2 which increase a cleric's ability to restore hit points (some of these also work for the other leader classes). Implement bonuses generally do not add to the number of hit points restored, but there is a feat from Divine Power (Healer's Implement) that allows a cleric to do this. Another feat from Divine Power, Pacifist Healer, also greatly increases a cleric's ability to restore hit points, but stuns the cleric if he deals damage to a bloodied enemy. An 11th-level cleric with 18 Wisdom, 18 Charisma, Healer's Implement, Pacifist Healer, a [I]+2 holy symbol[/I], a [I]+2 holy healer's weapon[/I], a [I]+2 healer's brooch[/I] and [I]+2 healer's armor[/I] could restore 5d6+16 hit points in addition to the target's healing surge value with each use of [I]healing word[/I]. With respect to your shaman questions, it could be argued that when you use [I]healing spirit[/I], you use the power on both your allies, so both your allies should get your Constitution bonus to hit points restored if both are adjacent to your spirit companion. Some DMs may choose to interpret that the target of the power is the only one it is used on, however. As for [I]spirit shield[/I], if you have 18 or 19 Wisdom are using a [I]+1 implement[/I] with Implement Expertise, then your attack bonus would be +6 as you have calculated. Damage would only be 4 points as enhancement bonuses only add to damage rolls (and hence would not be added if you do not roll dice to determine damage) and Implement Expertise does not add to damage. If you have a 16 Constitution, your ally regains 7 hit points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Clarification
Top