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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Clarification
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<blockquote data-quote="DracoSuave" data-source="post: 4947304" data-attributes="member: 71571"><p>The bonus goes to both. The Spirit Boon doesn't mention nor imply targetting in any way. This is -very- important as these are two class features and not a corner case. If they meant to imply targetting they'd mention it...</p><p></p><p>...not to mention the vast majority of healing powers do not target the individual healed anyways... it's usually 'Attack the target and heal your buddy.'</p><p></p><p>It's the same animal as the Cleric bonus, except it's positional.</p><p></p><p></p><p></p><p>This is correct. However, do understand, this is 7 hit points -as an opportunity action- for the enemy moving without shifting, and generally your opponent will also get an opportunity attack as well. This is also a lot of healing capability, but nothing you can rely on. But you -can- use it to your advantage tactically if you're smart.</p><p></p><p>One thing I can suggest is not to get so caught up on the Cleric's healing focus. All other things being equal, a Cleric -will- outheal any other Leader. Someone has to be the best at healing, and that's a cleric. You should then focus on the -other- aspects of leading, the damage boosts, the hit-bonuses, the flanking opportunities, because -those- are as powerful and welcome in a group. A Cleric who focuses on healbot doesn't provide nearly as much of this as you can (and no, Righteous Brand isn't a replacement for a buff-leader). If you can refocus on Panther Shaman-style leading, you'll find your team effectiveness will go up as a whole, as while the Cleric will be defending the hp bar, you'll actually be multiplying the effectiveness of the entire team.</p><p></p><p>And your healing will be -fine-. The Cleric will handle the most of it (as is his spec) so you can focus on other things.</p><p></p><p>Also, for your own peace of mind, keep track of how much hit points the Cleric -over heals.- If a party member is down 10 hps and he heals for 20, that's 10 hps wasted. Over time, that adds up to quite a lot of healing that the Cleric -isn't actually doing.-.</p><p></p><p></p><p>The trick with two leaders is to focus one on offense, and the other on defense. Shamans are -way- better offensive leaders than Clerics, so you should try to fulfill that role.</p><p></p><p>And you don't necessarily need to go Panther to do it either.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4947304, member: 71571"] The bonus goes to both. The Spirit Boon doesn't mention nor imply targetting in any way. This is -very- important as these are two class features and not a corner case. If they meant to imply targetting they'd mention it... ...not to mention the vast majority of healing powers do not target the individual healed anyways... it's usually 'Attack the target and heal your buddy.' It's the same animal as the Cleric bonus, except it's positional. This is correct. However, do understand, this is 7 hit points -as an opportunity action- for the enemy moving without shifting, and generally your opponent will also get an opportunity attack as well. This is also a lot of healing capability, but nothing you can rely on. But you -can- use it to your advantage tactically if you're smart. One thing I can suggest is not to get so caught up on the Cleric's healing focus. All other things being equal, a Cleric -will- outheal any other Leader. Someone has to be the best at healing, and that's a cleric. You should then focus on the -other- aspects of leading, the damage boosts, the hit-bonuses, the flanking opportunities, because -those- are as powerful and welcome in a group. A Cleric who focuses on healbot doesn't provide nearly as much of this as you can (and no, Righteous Brand isn't a replacement for a buff-leader). If you can refocus on Panther Shaman-style leading, you'll find your team effectiveness will go up as a whole, as while the Cleric will be defending the hp bar, you'll actually be multiplying the effectiveness of the entire team. And your healing will be -fine-. The Cleric will handle the most of it (as is his spec) so you can focus on other things. Also, for your own peace of mind, keep track of how much hit points the Cleric -over heals.- If a party member is down 10 hps and he heals for 20, that's 10 hps wasted. Over time, that adds up to quite a lot of healing that the Cleric -isn't actually doing.-. The trick with two leaders is to focus one on offense, and the other on defense. Shamans are -way- better offensive leaders than Clerics, so you should try to fulfill that role. And you don't necessarily need to go Panther to do it either. [/QUOTE]
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