Droogie
Explorer
Can a pc with the Heal skill use it on the very first saving throw for poison and disease? Intuitively I have to say no, since the skill is only used on the PC's turn and by then its too late. Whats the opinion of people here?
Also, the heal skill says that 8 hours of light activity is required to provide your pals with long-term care. The term "light activity" is kind of a relic from 3.0 and I assume this means a healer can still fight and adventure throughout the day and still tend to the wounds of her comrades. Agree or disagree?
Finally, can you take 10 on a check for long-term care?
Also, the heal skill says that 8 hours of light activity is required to provide your pals with long-term care. The term "light activity" is kind of a relic from 3.0 and I assume this means a healer can still fight and adventure throughout the day and still tend to the wounds of her comrades. Agree or disagree?
Finally, can you take 10 on a check for long-term care?