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D&D 5E Healing Prayers for 5th Edition

ren1999

First Post
Designing Prayers for 5th edition religious folk. Comments welcome.

HEAL ALLY/healing prayer/available to cleric type class 1/standard at-will action/the cleric type adds Heal Skill +1 and heals 1/4th of the ally's maximum hit points +1d8 during an encounter/during an extended rest, all allies are healed/self or 1 ally/1d20+Heal Bonus versus Difficulty Class DC7/failure on a natural 1/Heal Skill +1, +1 ally, +1d8 hit points every 5 levels

CURE ALLY/healing prayer/available to cleric type class 1/standard at-will action/the caster adds Heal Skill +1 and cures poisons, diseases, afflictions, and curses/targets self or 1 ally/during an encounter the caster rolls a heal check 1d20+Heal Bonus versus Difficulty Class of the poison, disease, affliction(Daze, Fear, Insanity), or curse/a roll failure diagnoses the type and neutralizes it preventing progression and further damage/failure by 4 or less cures it/success cures and restores abilities and 1d8 hit points/During an extended rest, all poisons, diseases, afflictions, and curses are cured assuming the cleric type continues to pray until successful./Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels

RESTORE ALLY/healing prayer/available to cleric type class 5/standard at-will action/the cleric type adds Heal Skill +1 and restores bones, organs, and limbs thus removing permanent (Blindness, Deafness, Paralysis), restoring speed, defenses and attacks and also regenerates 1d8 hit points/targets self or 1 ally/during an encounter the cleric type rolls a heal check 1d20+Heal Skill Bonus versus Difficulty Class DC7/failure on a natural 1/Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels

REGENERATE LIFE/healing prayer/available to cleric type class 5/standard at-will action/the cleric type adds Heal Skill +1 and restores age permanently lost abilities levels/targets self or 1 ally/during an encounter the cleric type rolls a heal check 1d20+Heal Skill Bonus versus the will of the monster who took the age, abilities and levels of the ally/Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels

RAISE DEAD/healing prayer/available at cleric type 10/standard daily action/the cleric type restores the life of 1 ally during an encounter or non-encounter/1d20+Dead Ally's Fortitude Bonus (Subtract-10 from 4th edition Fortitude to get the bonus) versus Difficulty Class DC7/failure on a natural 1/failure means the soul won't return and becomes undead foe with full hit points/raise +1 ally during an encounter every 5 levels

My Dungeons & Dragons Hybrid Game for Firefox and Chrome kira3696.tripod.com/CombatTracker.rar
 
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YRUSirius

First Post
Designing Prayers for 5th edition religious folk. Comments welcome.

HEAL ALLY/healing prayer/available to cleric type class 1/standard at-will action/the cleric type adds Heal Skill +1 and heals 1/4th of the ally's maximum hit points +1d8 during an encounter/during an extended rest, all allies are healed/self or 1 ally/1d20+Heal Bonus versus Difficulty Class DC7/failure on a natural 1/Heal Skill +1, +1 ally, +1d8 hit points every 5 levels.http://kira3696.tripod.com/CombatTracker.rar

Sounds complex. I couldn't remember every detail after the first reading. Simplify more. :)

-YRUSirius
 

Szatany

First Post
Clerics should use Vancian spells next edition.

True. However, I'd like if healing spells were removed and instead clerics* got class abilities that heal damage. That way cleric would not have a dilemma whether to cast a spell or sacrifice a spell to heal.

* and other classes that had healing magic in prior editions.
 

ren1999

First Post
So if a cleric type characters gets healing spells for free in addition to combat spells, I think most people would want to play cleric types.

What about this?

HEAL ALLY can also do necrotic damage to monsters.

CURE ALLY can also CURSE

RESTORE ALLY can also ENFEEBLE

RAISE DEAD can also POWER WORD KILL

CURE ALLY/healing prayer/available to cleric type class 1/standard at-will action/the caster adds Heal Skill +1 and cures poisons, diseases, afflictions, and curses/targets self or 1 ally/during an encounter the caster rolls a heal check 1d20+Heal Bonus versus Difficulty Class of the poison, disease, affliction(Daze, Fear, Insanity), or curse/a roll failure diagnoses the type and neutralizes it preventing progression and further damage/failure by 4 or less cures it/success cures and restores abilities and 1d8 hit points/During an extended rest, all poisons, diseases, afflictions, and curses are cured assuming the cleric type continues to pray until successful./Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels

RESTORE ALLY/healing prayer/available to cleric type class 5/standard at-will action/the cleric type adds Heal Skill +1 and restores bones, organs, and limbs thus removing permanent (Blindness, Deafness, Paralysis), restoring speed, defenses and attacks and also regenerates 1d8 hit points/targets self or 1 ally/during an encounter the cleric type rolls a heal check 1d20+Heal Skill Bonus versus Difficulty Class DC7/failure on a natural 1/Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels

REGENERATE LIFE/healing prayer/available to cleric type class 5/standard at-will action/the cleric type adds Heal Skill +1 and restores age permanently lost abilities levels/targets self or 1 ally/during an encounter the cleric type rolls a heal check 1d20+Heal Skill Bonus versus the will of the monster who took the age, abilities and levels of the ally/Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels

RAISE DEAD/healing prayer/available at cleric type 10/standard daily action/the cleric type restores the life of 1 ally during an encounter or non-encounter/1d20+Dead Ally's Fortitude Bonus (Subtract-10 from 4th edition Fortitude to get the bonus) versus Difficulty Class DC7/failure on a natural 1/failure means the soul won't return and becomes undead foe with full hit points/raise +1 ally during an encounter every 5 levels
 


steeldragons

Steeliest of the dragons
Epic
Clerics should use Vancian spells next edition.

This.

Making core cleric healing at will trivializes resource management and downgrades threats considerably. Dealbreaker.

And this.

Besides the proposed descriptions are waaay too fiddly bits and complicated. Is there something wrong with the existing Cure X Wounds, Cure [Paralysis/Blindness/etc], Restoration, Raise Dead spells?

So, kudos for the work in writing all of this out.
But I'm not at all interested in the set up you propose.
--SD
 

ren1999

First Post
Fair Enough. I've read the comments so far and I think I see a need to work on more fundamental things first such as the basic math of dungeons and dragons.

Here are some revisions I worked on yesterday based on comments I received elsewhere.

HEAL ALLY
type: healing prayer
requirements: cleric type class 1
action: standard at-will
roll: Heal Skill +1 versus DC7, natural 1 fails
target: self or 1 ally
encounter effect: heal 1/4th maximum hit points +1d8
rest effect: mass heal party
level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level

type: cursing prayer
requirements: cleric type class 1
action: standard at-will
roll: wisdom versus will
target: 1 foe
range: 4 squares
encounter effect: 1d8 necrotic damage
level-up: +1 foe, burst +1 square, +1d8 necrotic damage at 11th and 21st level

CURE ALLY
type: healing prayer
requirements: cleric type class 1
action: standard at-will
roll: Heal Skill +1 versus affliction, curse, disease or poison DC (4th edition poison/disease level is the DC),
natural 1 fails
fail by 4+: the cleric type diagnoses and neutralizes stoping damage
success: the cleric type cures
success by 4+: cures and regenerates 1d8 hit points
target: self or 1 ally
encounter effect: cures affliction, curse, disease or poison
rest effect: mass cures party
level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level

type: cursing prayer
requirements: cleric type class 1
action: standard at-will
roll: wisdom versus will
target: 1 foe
range: 4 squares
encounter effect: afflicts, curses, or infects
level-up: +1 foe, burst +1 square, +1 to attack at 11th and 21st level

RESTORE ALLY
type: healing prayer
requirements: cleric type class 2
action: standard at-will
roll: Heal Skill +1 versus DC7, natural 1 fails
target: self or 1 ally
encounter effect: restores bones, organs and limbs removing blindness, deafness, paralysis and restores speed,

defenses and attacks +1d8 hit points
rest effect: mass restore party
level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level

type: cursing prayer
requirements: cleric type class 2
action: standard at-will
roll: wisdom versus will
target: 1 foe
range: 4 squares
encounter effect: afflicts, curses, or infects with a disease or curse of the same level or lower as the cleric

type class
level-up: +1 foe, burst +1 square, +1 to attack at 11th and 21st level

REGENERATE LIFE
type: healing prayer
requirements: cleric type class 3
action: standard at-will
roll: Heal Skill +1 versus DC7, natural 1 fails
target: self or 1 ally
encounter effect: restores the age and level of an ally
rest effect: mass regenerate party
level-up: Heal Skill +1, +1 ally

type: cursing prayer
requirements: cleric type class 3
action: standard at-will
roll: wisdom versus will
target: 1 foe
range: 4 squares
encounter effect: does 1d8 damage to a foe and transfers it to the cleric in restored hit points
level-up: +1 foe, burst +1 square, +1d8 at 11th and 21st level

RAISE DEAD
type: healing prayer
requirements: cleric type class 4
action: standard at-will
roll: dead ally's fortitude bonus (Subtract 10 from 4th edition fortitude to get the bonus) versus DC7
failure on a natural 1
failure: the soul won't return and becomes undead foe with full hit points
target: 1 ally
encounter effect: restores the life of 1 ally
rest effect: mass raise party
level-up: +1 ally at 11th and 21st level

type: cursing prayer
requirements: cleric type class 4
action: standard at-will
roll: wisdom versus will
target: all foes of equal or lower level to the cleric type
range: 4 squares
encounter effect: kills the foes
level-up: +1 foe, burst +1 square at 11th and 21st level
 
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