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*Dungeons & Dragons
Healing Prayers for 5th Edition
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<blockquote data-quote="ren1999" data-source="post: 5882092" data-attributes="member: 85179"><p>So if a cleric type characters gets healing spells for free in addition to combat spells, I think most people would want to play cleric types. </p><p></p><p>What about this?</p><p></p><p>HEAL ALLY can also do necrotic damage to monsters.</p><p></p><p>CURE ALLY can also CURSE</p><p></p><p>RESTORE ALLY can also ENFEEBLE</p><p></p><p>RAISE DEAD can also POWER WORD KILL</p><p></p><p>CURE ALLY/healing prayer/available to cleric type class 1/standard at-will action/the caster adds Heal Skill +1 and cures poisons, diseases, afflictions, and curses/targets self or 1 ally/during an encounter the caster rolls a heal check 1d20+Heal Bonus versus Difficulty Class of the poison, disease, affliction(Daze, Fear, Insanity), or curse/a roll failure diagnoses the type and neutralizes it preventing progression and further damage/failure by 4 or less cures it/success cures and restores abilities and 1d8 hit points/During an extended rest, all poisons, diseases, afflictions, and curses are cured assuming the cleric type continues to pray until successful./Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels</p><p> </p><p>RESTORE ALLY/healing prayer/available to cleric type class 5/standard at-will action/the cleric type adds Heal Skill +1 and restores bones, organs, and limbs thus removing permanent (Blindness, Deafness, Paralysis), restoring speed, defenses and attacks and also regenerates 1d8 hit points/targets self or 1 ally/during an encounter the cleric type rolls a heal check 1d20+Heal Skill Bonus versus Difficulty Class DC7/failure on a natural 1/Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels</p><p> </p><p>REGENERATE LIFE/healing prayer/available to cleric type class 5/standard at-will action/the cleric type adds Heal Skill +1 and restores age permanently lost abilities levels/targets self or 1 ally/during an encounter the cleric type rolls a heal check 1d20+Heal Skill Bonus versus the will of the monster who took the age, abilities and levels of the ally/Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels</p><p> </p><p>RAISE DEAD/healing prayer/available at cleric type 10/standard daily action/the cleric type restores the life of 1 ally during an encounter or non-encounter/1d20+Dead Ally's Fortitude Bonus (Subtract-10 from 4th edition Fortitude to get the bonus) versus Difficulty Class DC7/failure on a natural 1/failure means the soul won't return and becomes undead foe with full hit points/raise +1 ally during an encounter every 5 levels</p></blockquote><p></p>
[QUOTE="ren1999, post: 5882092, member: 85179"] So if a cleric type characters gets healing spells for free in addition to combat spells, I think most people would want to play cleric types. What about this? HEAL ALLY can also do necrotic damage to monsters. CURE ALLY can also CURSE RESTORE ALLY can also ENFEEBLE RAISE DEAD can also POWER WORD KILL CURE ALLY/healing prayer/available to cleric type class 1/standard at-will action/the caster adds Heal Skill +1 and cures poisons, diseases, afflictions, and curses/targets self or 1 ally/during an encounter the caster rolls a heal check 1d20+Heal Bonus versus Difficulty Class of the poison, disease, affliction(Daze, Fear, Insanity), or curse/a roll failure diagnoses the type and neutralizes it preventing progression and further damage/failure by 4 or less cures it/success cures and restores abilities and 1d8 hit points/During an extended rest, all poisons, diseases, afflictions, and curses are cured assuming the cleric type continues to pray until successful./Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels RESTORE ALLY/healing prayer/available to cleric type class 5/standard at-will action/the cleric type adds Heal Skill +1 and restores bones, organs, and limbs thus removing permanent (Blindness, Deafness, Paralysis), restoring speed, defenses and attacks and also regenerates 1d8 hit points/targets self or 1 ally/during an encounter the cleric type rolls a heal check 1d20+Heal Skill Bonus versus Difficulty Class DC7/failure on a natural 1/Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels REGENERATE LIFE/healing prayer/available to cleric type class 5/standard at-will action/the cleric type adds Heal Skill +1 and restores age permanently lost abilities levels/targets self or 1 ally/during an encounter the cleric type rolls a heal check 1d20+Heal Skill Bonus versus the will of the monster who took the age, abilities and levels of the ally/Heal Skill check +1 every level, heal +1 ally during an encounter every 5 levels RAISE DEAD/healing prayer/available at cleric type 10/standard daily action/the cleric type restores the life of 1 ally during an encounter or non-encounter/1d20+Dead Ally's Fortitude Bonus (Subtract-10 from 4th edition Fortitude to get the bonus) versus Difficulty Class DC7/failure on a natural 1/failure means the soul won't return and becomes undead foe with full hit points/raise +1 ally during an encounter every 5 levels [/QUOTE]
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