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Healing Prayers for 5th Edition
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<blockquote data-quote="ren1999" data-source="post: 5882930" data-attributes="member: 85179"><p>Fair Enough. I've read the comments so far and I think I see a need to work on more fundamental things first such as the basic math of dungeons and dragons.</p><p></p><p>Here are some revisions I worked on yesterday based on comments I received elsewhere. </p><p></p><p>HEAL ALLY</p><p>type: healing prayer</p><p>requirements: cleric type class 1</p><p>action: standard at-will</p><p>roll: Heal Skill +1 versus DC7, natural 1 fails</p><p>target: self or 1 ally</p><p>encounter effect: heal 1/4th maximum hit points +1d8</p><p>rest effect: mass heal party</p><p>level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level</p><p></p><p>type: cursing prayer</p><p>requirements: cleric type class 1</p><p>action: standard at-will</p><p>roll: wisdom versus will</p><p>target: 1 foe</p><p>range: 4 squares</p><p>encounter effect: 1d8 necrotic damage</p><p>level-up: +1 foe, burst +1 square, +1d8 necrotic damage at 11th and 21st level</p><p></p><p>CURE ALLY</p><p>type: healing prayer</p><p>requirements: cleric type class 1</p><p>action: standard at-will</p><p>roll: Heal Skill +1 versus affliction, curse, disease or poison DC (4th edition poison/disease level is the DC),</p><p> natural 1 fails</p><p> fail by 4+: the cleric type diagnoses and neutralizes stoping damage</p><p> success: the cleric type cures </p><p> success by 4+: cures and regenerates 1d8 hit points</p><p>target: self or 1 ally</p><p>encounter effect: cures affliction, curse, disease or poison</p><p>rest effect: mass cures party</p><p>level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level</p><p></p><p>type: cursing prayer</p><p>requirements: cleric type class 1</p><p>action: standard at-will</p><p>roll: wisdom versus will</p><p>target: 1 foe</p><p>range: 4 squares</p><p>encounter effect: afflicts, curses, or infects</p><p>level-up: +1 foe, burst +1 square, +1 to attack at 11th and 21st level</p><p></p><p>RESTORE ALLY</p><p>type: healing prayer</p><p>requirements: cleric type class 2</p><p>action: standard at-will</p><p>roll: Heal Skill +1 versus DC7, natural 1 fails</p><p>target: self or 1 ally</p><p>encounter effect: restores bones, organs and limbs removing blindness, deafness, paralysis and restores speed, </p><p></p><p>defenses and attacks +1d8 hit points</p><p>rest effect: mass restore party</p><p>level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level</p><p></p><p>type: cursing prayer</p><p>requirements: cleric type class 2</p><p>action: standard at-will</p><p>roll: wisdom versus will</p><p>target: 1 foe</p><p>range: 4 squares</p><p>encounter effect: afflicts, curses, or infects with a disease or curse of the same level or lower as the cleric </p><p></p><p>type class</p><p>level-up: +1 foe, burst +1 square, +1 to attack at 11th and 21st level</p><p></p><p>REGENERATE LIFE</p><p>type: healing prayer</p><p>requirements: cleric type class 3</p><p>action: standard at-will</p><p>roll: Heal Skill +1 versus DC7, natural 1 fails</p><p>target: self or 1 ally</p><p>encounter effect: restores the age and level of an ally</p><p>rest effect: mass regenerate party</p><p>level-up: Heal Skill +1, +1 ally</p><p></p><p>type: cursing prayer</p><p>requirements: cleric type class 3</p><p>action: standard at-will</p><p>roll: wisdom versus will</p><p>target: 1 foe</p><p>range: 4 squares</p><p>encounter effect: does 1d8 damage to a foe and transfers it to the cleric in restored hit points</p><p>level-up: +1 foe, burst +1 square, +1d8 at 11th and 21st level</p><p></p><p>RAISE DEAD</p><p>type: healing prayer</p><p>requirements: cleric type class 4</p><p>action: standard at-will</p><p>roll: dead ally's fortitude bonus (Subtract 10 from 4th edition fortitude to get the bonus) versus DC7</p><p> failure on a natural 1</p><p> failure: the soul won't return and becomes undead foe with full hit points</p><p>target: 1 ally</p><p>encounter effect: restores the life of 1 ally</p><p>rest effect: mass raise party</p><p>level-up: +1 ally at 11th and 21st level</p><p></p><p>type: cursing prayer</p><p>requirements: cleric type class 4</p><p>action: standard at-will</p><p>roll: wisdom versus will</p><p>target: all foes of equal or lower level to the cleric type</p><p>range: 4 squares</p><p>encounter effect: kills the foes</p><p>level-up: +1 foe, burst +1 square at 11th and 21st level</p></blockquote><p></p>
[QUOTE="ren1999, post: 5882930, member: 85179"] Fair Enough. I've read the comments so far and I think I see a need to work on more fundamental things first such as the basic math of dungeons and dragons. Here are some revisions I worked on yesterday based on comments I received elsewhere. HEAL ALLY type: healing prayer requirements: cleric type class 1 action: standard at-will roll: Heal Skill +1 versus DC7, natural 1 fails target: self or 1 ally encounter effect: heal 1/4th maximum hit points +1d8 rest effect: mass heal party level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level type: cursing prayer requirements: cleric type class 1 action: standard at-will roll: wisdom versus will target: 1 foe range: 4 squares encounter effect: 1d8 necrotic damage level-up: +1 foe, burst +1 square, +1d8 necrotic damage at 11th and 21st level CURE ALLY type: healing prayer requirements: cleric type class 1 action: standard at-will roll: Heal Skill +1 versus affliction, curse, disease or poison DC (4th edition poison/disease level is the DC), natural 1 fails fail by 4+: the cleric type diagnoses and neutralizes stoping damage success: the cleric type cures success by 4+: cures and regenerates 1d8 hit points target: self or 1 ally encounter effect: cures affliction, curse, disease or poison rest effect: mass cures party level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level type: cursing prayer requirements: cleric type class 1 action: standard at-will roll: wisdom versus will target: 1 foe range: 4 squares encounter effect: afflicts, curses, or infects level-up: +1 foe, burst +1 square, +1 to attack at 11th and 21st level RESTORE ALLY type: healing prayer requirements: cleric type class 2 action: standard at-will roll: Heal Skill +1 versus DC7, natural 1 fails target: self or 1 ally encounter effect: restores bones, organs and limbs removing blindness, deafness, paralysis and restores speed, defenses and attacks +1d8 hit points rest effect: mass restore party level-up: Heal Skill +1, +1 ally, +1d8 hit points at 11th and 21st level type: cursing prayer requirements: cleric type class 2 action: standard at-will roll: wisdom versus will target: 1 foe range: 4 squares encounter effect: afflicts, curses, or infects with a disease or curse of the same level or lower as the cleric type class level-up: +1 foe, burst +1 square, +1 to attack at 11th and 21st level REGENERATE LIFE type: healing prayer requirements: cleric type class 3 action: standard at-will roll: Heal Skill +1 versus DC7, natural 1 fails target: self or 1 ally encounter effect: restores the age and level of an ally rest effect: mass regenerate party level-up: Heal Skill +1, +1 ally type: cursing prayer requirements: cleric type class 3 action: standard at-will roll: wisdom versus will target: 1 foe range: 4 squares encounter effect: does 1d8 damage to a foe and transfers it to the cleric in restored hit points level-up: +1 foe, burst +1 square, +1d8 at 11th and 21st level RAISE DEAD type: healing prayer requirements: cleric type class 4 action: standard at-will roll: dead ally's fortitude bonus (Subtract 10 from 4th edition fortitude to get the bonus) versus DC7 failure on a natural 1 failure: the soul won't return and becomes undead foe with full hit points target: 1 ally encounter effect: restores the life of 1 ally rest effect: mass raise party level-up: +1 ally at 11th and 21st level type: cursing prayer requirements: cleric type class 4 action: standard at-will roll: wisdom versus will target: all foes of equal or lower level to the cleric type range: 4 squares encounter effect: kills the foes level-up: +1 foe, burst +1 square at 11th and 21st level [/QUOTE]
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