Healing Spirit change

I would use it like that:

it only heals those currently engaged in combat without restrictions. After the combat the spirit ends as crawford suggests.
 
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Crawford suggests:

"If healing spirit has felt too effective in your game, try this house rule, which holds the spell to our expectations for it: the spell ends once the spirit has restored hit points a number of times equal to twice your spellcasting ability modifier (minimum of once). #DnD"

And adds:

"Healing spirit is exceptionally effective outside combat, and it does have the potential to exceed our expectations for it. I'll have my eye on it to see if it causes disruption in actual play, rather than in theoretical situations. If it does, we'll change it. #DnD"
Tell Crawford to climb off his high horse. After all, the easiest fix is not including the spell in your campaign. This spell doesn't fill a hole. It's not needed, and it's not welcome.

Meaning, stop adding spells that *detract* value. We're paying you to "have your eye" on things BEFORE publication!

If you make a mistake, Crawford, own up to it, rather than implicate that the complainers are armchair theorists!
 

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