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General Tabletop Discussion
*Dungeons & Dragons
Healing Surges and 5E
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<blockquote data-quote="Li Shenron" data-source="post: 6206525" data-attributes="member: 1465"><p>It's definitely not past the bridge. Despite of all attempts at telling players that HP are much more abstract than physical damage (check the description in the 5e playtest rules: it says you don't even get anything more than a scratch until you have 0 HP!), there is still and always will be a large amount of players who will always think of HP as mostly physical, because they see <em>damage </em>as mostly physical and characters as capable of being "worn down" by damage (as opposed to one-wound equalling dropping out-of-fight, which is after all what corresponds to 5e description of hit points).</p><p></p><p>However, I don't know what are healing surges exactly in 4e. Apart from the horrible name, IIRC healing surges interacted with second wind and healing spells by use of jargon mechanics, which I think it's way too gamist for my tastes and therefore something I am very glad that 5e hit dice aren't using.</p><p></p><p>So 5e still has the concept of being able to regain hit points during the day, minus the horrible name. Also, 5e has a rules-light approach and at least some attempt at associating the mechanic with the narrative (although I suppose 4e had it too for the surges).</p><p></p><p>I don't know if 4e healing surges also allowed to regain hit points during the battle... that is even harder to associate with the narrative. However 5e has that too, albeit limited to the Fighter's Second Wind feature (which tests my own limits on disassociated mechanics acceptance...). If you're a fan of that, it shouldn't be hard to make it a feat available to everyone in a later book.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6206525, member: 1465"] It's definitely not past the bridge. Despite of all attempts at telling players that HP are much more abstract than physical damage (check the description in the 5e playtest rules: it says you don't even get anything more than a scratch until you have 0 HP!), there is still and always will be a large amount of players who will always think of HP as mostly physical, because they see [I]damage [/I]as mostly physical and characters as capable of being "worn down" by damage (as opposed to one-wound equalling dropping out-of-fight, which is after all what corresponds to 5e description of hit points). However, I don't know what are healing surges exactly in 4e. Apart from the horrible name, IIRC healing surges interacted with second wind and healing spells by use of jargon mechanics, which I think it's way too gamist for my tastes and therefore something I am very glad that 5e hit dice aren't using. So 5e still has the concept of being able to regain hit points during the day, minus the horrible name. Also, 5e has a rules-light approach and at least some attempt at associating the mechanic with the narrative (although I suppose 4e had it too for the surges). I don't know if 4e healing surges also allowed to regain hit points during the battle... that is even harder to associate with the narrative. However 5e has that too, albeit limited to the Fighter's Second Wind feature (which tests my own limits on disassociated mechanics acceptance...). If you're a fan of that, it shouldn't be hard to make it a feat available to everyone in a later book. [/QUOTE]
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