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Healing Surges and 5E
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<blockquote data-quote="captpike" data-source="post: 6206942" data-attributes="member: 6750072"><p>hit dies are not healing surges, they overlap almost not at all. they scale very very poorly, 1 per level is just pathetic design, they start out as both random and too few, then go to too many.</p><p></p><p>because surges were both proportional in value to the characters total hp, and in number to the person's Con it allowed for a character toughness to be showed in a very good manor, as opposed to being entirely up to how many healing spells the party has. </p><p></p><p>this is not true for 5e because while classes do have different die sizes they are DICE, so a wizard could get more out of a d6 then a fighter out of a d12, in fact it is not unlikely to happen. </p><p>they also dont scale in number, a fighter does not have more then burn then a wizard, he goes from too few to too many just like every other class.</p><p></p><p>they also allow you to adventure without a healer from level 1, something that hit dice don't do. </p><p></p><p>surges also mean that you are not limited by how many healing spells you have, you are limited by how tough each person is, and that both makes more sense and works better.</p></blockquote><p></p>
[QUOTE="captpike, post: 6206942, member: 6750072"] hit dies are not healing surges, they overlap almost not at all. they scale very very poorly, 1 per level is just pathetic design, they start out as both random and too few, then go to too many. because surges were both proportional in value to the characters total hp, and in number to the person's Con it allowed for a character toughness to be showed in a very good manor, as opposed to being entirely up to how many healing spells the party has. this is not true for 5e because while classes do have different die sizes they are DICE, so a wizard could get more out of a d6 then a fighter out of a d12, in fact it is not unlikely to happen. they also dont scale in number, a fighter does not have more then burn then a wizard, he goes from too few to too many just like every other class. they also allow you to adventure without a healer from level 1, something that hit dice don't do. surges also mean that you are not limited by how many healing spells you have, you are limited by how tough each person is, and that both makes more sense and works better. [/QUOTE]
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