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Healing Surges and 5E
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<blockquote data-quote="Stalker0" data-source="post: 8290748" data-attributes="member: 5889"><p>So in reading some posts it looks like some people are unfamiliar with how healing surges actually worked, so here is a quick mechanics lesson.</p><p></p><p>Healing Surge: You gain <strong>roughly</strong> 5 + con per day (class and feats change this a bit). You recover them all on a long rest.</p><p></p><p>A Healing Surge = 1/4 of a character's max hitpoints. (as a quick aside: 4e characters got a lot of hitpoints at 1st level, but smaller amounts per level than equivalent 5e characters)</p><p></p><p>Most healing effects in 4e worked like this:</p><ul> <li data-xf-list-type="ul">Healing Potion: Spend a healing surge</li> <li data-xf-list-type="ul">Healing Word (Cleric): Spend a healing surge and heal an additional 1d6</li> <li data-xf-list-type="ul">Cure Serious Wounds (Cleric): Spend two healing surges</li> <li data-xf-list-type="ul">Second Wind (1/encounter action available to all characters): Spend a healing surge and gain +2 to all defenses until the end of the next turn.</li> </ul><p>So most healing in 4e was done through the surge. This meant that most healing healed any character the same proportional amount. A Cure Serious Wounds was just as a useful to a 20th level fighter as it was to a 1st level one. Now certain healings did add a little extra on top (like the healing word's +1d6).... but for the most part the surge did the bulk of the work.</p><p></p><p>During a short rest (only 5 minutes in 4e but mostly identical to the 5e short rest), you could spend your own healing surges to heal up.</p><p></p><p>But here's the rub.... while 4e characters could heal up very quickly, both in and out of combat....they had a limit. Once your surges ran out....there was very very little that could actually heal you. If you didn't have a surge, most healing abilities just didn't work, it was only high level powers that would give you some healing.</p><p></p><p>So if we say a normal character had 8 surges (which I think is a bit high actually but its a nice clean number), than this meant a character had roughly HP = 3x their max hitpoints a day (100% from base hp + 200% from healing surges). Obviously some healing had that +1d6 kind of thing so added a little extra on top.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8290748, member: 5889"] So in reading some posts it looks like some people are unfamiliar with how healing surges actually worked, so here is a quick mechanics lesson. Healing Surge: You gain [B]roughly[/B] 5 + con per day (class and feats change this a bit). You recover them all on a long rest. A Healing Surge = 1/4 of a character's max hitpoints. (as a quick aside: 4e characters got a lot of hitpoints at 1st level, but smaller amounts per level than equivalent 5e characters) Most healing effects in 4e worked like this: [LIST] [*]Healing Potion: Spend a healing surge [*]Healing Word (Cleric): Spend a healing surge and heal an additional 1d6 [*]Cure Serious Wounds (Cleric): Spend two healing surges [*]Second Wind (1/encounter action available to all characters): Spend a healing surge and gain +2 to all defenses until the end of the next turn. [/LIST] So most healing in 4e was done through the surge. This meant that most healing healed any character the same proportional amount. A Cure Serious Wounds was just as a useful to a 20th level fighter as it was to a 1st level one. Now certain healings did add a little extra on top (like the healing word's +1d6).... but for the most part the surge did the bulk of the work. During a short rest (only 5 minutes in 4e but mostly identical to the 5e short rest), you could spend your own healing surges to heal up. But here's the rub.... while 4e characters could heal up very quickly, both in and out of combat....they had a limit. Once your surges ran out....there was very very little that could actually heal you. If you didn't have a surge, most healing abilities just didn't work, it was only high level powers that would give you some healing. So if we say a normal character had 8 surges (which I think is a bit high actually but its a nice clean number), than this meant a character had roughly HP = 3x their max hitpoints a day (100% from base hp + 200% from healing surges). Obviously some healing had that +1d6 kind of thing so added a little extra on top. [/QUOTE]
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