atom crash
First Post
After playing around with several different iterations of the healing surge for 3.5, I've finally settled on this one:
Each character gets (2 + Con mod) number of healing surges per day; each one restores 20% of max HP (round up to the next whole number). Using one healing surge requires a 5-minute rest break between encounters. Complete rest (8 hours) replenishes a character's healing surges.
Once per encounter, if the character is currently below 1/2 max HP, he or she can take a full round action to gain a second wind, which uses up one healing surge.
Each character gets (2 + Con mod) number of healing surges per day; each one restores 20% of max HP (round up to the next whole number). Using one healing surge requires a 5-minute rest break between encounters. Complete rest (8 hours) replenishes a character's healing surges.
Once per encounter, if the character is currently below 1/2 max HP, he or she can take a full round action to gain a second wind, which uses up one healing surge.