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Healing Surges per encounter


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Personally I see healing surges as your actual health as oppossed to your HP total
....except when you at at (or below) 0 hp, and have failed 2 death saving throws....and you're about to roll your third death save....


At that point, it doesn't much matter how many healing surges you have.
 

This essentially means that once you've used your Second Wind, you're unhealable unless by magic, and that assumes your Defenders haven't run out of powers.

You can heal as much as you want, just not during the fight. Second wind is per encounter, not daily, so you can use it as much as you want between encounters.
 


Why use second wind in between encounters when you can just spend as many healing surges as you like during short rests?

You don't spend healing surges during a short rest, you spend them after a short rest. That's why some people like to spend their second wind at the end of an encounter (if they haven't already used it), so if they are attacked during the rest, they have more hit points.

It's a sound thing to do, especially in dangerous environments like the middle of a dungeon.
 

That still doesn't explain why you would want to use multiple second winds in between encounters. Though with MP there's probably some reasons to do it. There's a lot of things in there that affect your second wind, but I don't remember if any of them change the healing or give another useful effect outside of combat.
 

That's why some people like to spend their second wind at the end of an encounter (if they haven't already used it), so if they are attacked during the rest, they have more hit points.

If they are attacked during short rest, it also means they are not getting their per-encounter powers back.

Are really people doing it? (attacking players during short rest) Kind of defeats the idea of having per-encounter system in first place.
 

It depends on the situation. If you've just killed the gate guards for a lair of intelligent humanoids and want to sit and wait, you're almost guaranteed to get attacks unless you find somewhere to hide first. If you just killed a bear in the woods and plop down on a log beside the corpse, you're probably not in any danger.
 

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