Ok, so here's the issue.
Dragonborn Paladin finds himself surrounded by mean little nasty Kobolds. Buggers probably haven't washed in weeks. A pair of them stab him in the kidneys (or, at least, Dragonborn analogue) and he drops to the ground, unconscious and dying.
Queue the Dwarven Cleric and Warlord to run up and Heal/Inspire his unconscious form with their respective Words.
Do the Kobolds still surrounding him know he is conscious again? Is there a check he can make to continue to play dead? Or is he still out of commission as far as they are concerned?
Should all Defenders train in Bluff for this situation? Or should Leaders always Delay so they can heal someone right before their turn, thus letting them stand and do something before losing all their new HP?
This issue came up last week and the DM ruled a certain way, but we'd like to know if it was correct or not. I'll come back alter and post what my DM did, but I don't want to skew the results before hand.
Dragonborn Paladin finds himself surrounded by mean little nasty Kobolds. Buggers probably haven't washed in weeks. A pair of them stab him in the kidneys (or, at least, Dragonborn analogue) and he drops to the ground, unconscious and dying.
Queue the Dwarven Cleric and Warlord to run up and Heal/Inspire his unconscious form with their respective Words.
Do the Kobolds still surrounding him know he is conscious again? Is there a check he can make to continue to play dead? Or is he still out of commission as far as they are concerned?
Should all Defenders train in Bluff for this situation? Or should Leaders always Delay so they can heal someone right before their turn, thus letting them stand and do something before losing all their new HP?
This issue came up last week and the DM ruled a certain way, but we'd like to know if it was correct or not. I'll come back alter and post what my DM did, but I don't want to skew the results before hand.