Healing word variations:

Evilhalfling

Adventurer
Essential Warpriests have alternate effects tied to Healing Word. Would it be a balanced offer a choice to newly made clerics?
You either get healers lore bonus to your healing word, or you trade it for a rider based on your god. I think Healers Lore is too important to give up on all powers without alot more tweaking.

God ... Effect on target of Healing Word
Earth ... 1/2 damage form next attack (dragon article)
Fire ..... +2 dmg /per tier with next attack (HFL)
Steel ... +2 to all defenses until end of next turn
Healing .. add healers lore bonus
Travel ... cleric and target each shift 1 (self-target allows shift 2)
Archery .. +1 to hit /per tier on next attack.
Death .... cleric gains 5 temp HP /per tier (HoS)
 

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Healers Lore is good, only as long as I have a high Wisdom. A strength based fighter would be better with bonus damage or such. Plus to hit seems to be better than +dam, but maybe not.
 

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