CRAFT POINTS
To craft an item in between adventures, a character with the appropriate item creation feat (such as Craft Masterwork Items, Brew Potion, or Craft Staff; see below) can pay one-tenth the item's market price in craft points (minimum 1 point). He must also pay material costs equal to one-half the item's market price (this replaces the normal material cost for crafting an item). For a magic item the character must also pay the normal experience point cost for crafting the item. Once the character declares that he is spending these craft points and gold pieces (and experience points, for a magic item), the items is automatically completed one day later (typically the next morning).
Though this makes it appear as if the item was created "instantly," the assumption is that the character has actually been working on it for a while, but only now got around to finishing it. The system simply assumes that characters are always working on various projects in their spare time, even while gathered around the campfire after battling goblins on their latest adventure. Thus, when the time comes, they simply spend the requisite gold and craft points, and the item is "finished" one day later.
To spend Craft points toward the creation of an alchemical, masterwork, or magic item, you must have the requisite Craft feat (such as Craft Masterwork Item for creating a masterwork chain shirt) or assist someone who does (see Assisting, below). Crafting nonmasterwork armor and weapons or simple items-tools, chests, saddles, and the like-doesn't require a Craft feat. Anyone who helps with the creation of such an item can contribute craft points at the normal rate.
For nonmagical items, you must make a successful Craft check (using the DCs given in the System Reference Document) to complete the item. For a masterwork item, use the DC of the item or of the masterwork component, whichever is higher. A failed check means you waste one-half of the gold pieces and craft points required for the item, but you may try again as soon as the next day if you still have enough gold pieces and craft points to complete the item. Magic items require no skill check to complete. These skill checks must be rolled using a secure method, on the enworld server.
To roll a craft check, you use the vb tags [ dice=1 ] 20 [ /dice ] without the spaces around the brackets. This rolls one twenty sided die, and stores the result in the post on the server (where it cannot be changed). This way, the dice rolls are secure, and public.
	
	
	
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		[b]Sample Crafted Items[/b]
[b][u]
Item				Market Price	Craft Cost                         _[/u][/b]
Arrows, 100*			    10 gp	5 gp, 1 craft
Acid				    10 gp	5 gp, 1 craft
Lock, simple*			    20 gp	10 gp, 2 craft
Scroll of [i]cure light wounds[/i]	    25 gp	12.5 gp, 1 xp, 2 craft
Greatsword*			    50 gp	25 gp, 5 craft
Chainmail*			   150 gp	75 gp, 15 craft
Masterwork Chainmail		   300 gp	150 gp, 30 craft
Potion of [i]cure moderate wounds[/i]	   300 gp	150 gp, 6 xp, 30 craft
Masterwork greatsword		   350 gp	175 gp, 35 craft
[i]+1 chainmail~[/i]			 1,000 gp	500 gp, 40 xp, 100 craft
[i]Ring of protection +1[/i]		 2,000 gp	1,000 gp, 80 xp, 200 craft
[i]+1 greatsword~[/i]			 2,000 gp	1,000 gp, 80 xp, 200 craft
[i]Wand of fireball[/i]		11,250 gp	5,625 gp, 450 xp, 1,125 craft
[i]Gloves of Dexterity +4[/i]		16,000 gp	8,000 gp, 640 xp, 1,600 craft
[i]+5 chainmail~[/i]			25,000 gp	12,500 gp, 1,000 xp, 2,500 craft
[i]+5 greatsword~[/i]			50,000 gp	25,000 gp, 2,000 xp, 5,000 craft
[i]Robe of the archmagi[/i]		75,000 gp	37,500 gp, 3,000 xp, 7,500 craft
[i]Tome of understanding +5[/i]	137,500 gp	68,750 gp, 5,500 xp, 13,750 craft
[i]Staff of power[/i]			200,000 gp	100,000 gp, 8,000 xp, 20,000 craft
*Does not require a Craft feat
~The market price and craft costs for these items assume that you
 already have the masterwork item to be enhanced
	 
 
ASSISTING
In addition to the primary crafter-who must have the appropriate Craft feat-up to three assistants can contribute craft points to the creation of the item.
Assistants who have the appropriate Craft feat contribute craft points at full normal value. For untrained assistants (those who don't have the appropriate Craft feat), each craft point contributed counts as 1/2 point of assistance.
The primary creator must contribute at least half of the craft points required to create an item.
It doesn't matter who contributes the gold piece cost that goes towards creating the itme. Only the primary creator can contribute experience points toward the creaton of a magic item.
GAINING CRAFT POINTS
A 1st-level character has 100 craft points. With each class level gained, he gains a number of craft points equal to his new levelx100. A 2nd level character can have as many as 300 craft points, and so forth, all the way up to 20th-level character, who would have a total of 21,000 craft points (assuming he never spent any).
Creatures with Intelligence of 3 or higher have craft points a character whose level equals their class levels + Hit Dice. A mind flayer (8 HD), for instance, has the craft points of an 8th-level character. If that mind flayer gained a class level, it would gain an additional 900 craft points-despite being at least reasonably intelligent, a griffon or pegasus is unlike to be in a position to craft an item or assist another character in crafting an item. The DM must use his best judgement when determing whether a character can use its craft points.
Creatures with Intelligence of 2 or lower (or without an Intelligence score) never gain craft points.
Familiars or special mounts never gain craft points, regardless of their Intelligence or Hit Dice.
	
	
	
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		[b]Craft Points Gained by Level[/b]
[b]
Character		Craft Points			Total Craft[u]
Level			Gained				Points*[/u][/b]
 1st			  100				   100
 2nd			  200				   300
 3rd			  300				   600
 4th			  400				 1,000
 5th			  500				 1,500
 6th			  600				 2,100
 7th			  700				 2,800
 8th			  800				 3,600
 9th			  900				 4,500
10th			1,000				 5,500
11th			1,100				 6,600
12th			1,200				 7,800
13th			1,300				 9,100
14th			1,400				10,500
15th			1,500				12,000
16th			1,600				13,600
17th			1,700				15,300
18th			1,800				17,100
19th			1,900				19,000
20th			2,000				21,000
*Subtract any crat points already spent form this total, and add
 any craft points gained from feats.
	 
 
ITEM CREATION FEATS
Each time you gain an item creation feat, you gain additional craft points as noted on the table below. You dont' have to spend these craft points on items appropriate to the feat-you can spend them on any item. For example, Craft Masterwork Weapon grants a bonus of 100 craft points, which you can use to craft weapons, armor, potions, or any other item.
In addition to the item creation feats found in the System Reference Document, this variant includes a number of feats dedicated to the creation of nonmagic items. The table below gives appropriate new prerequisites for all item creation feats, including those in the System Reference Document.
	
	
	
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		[b]Item Creation Feats[/b]
[b]
								  Craft Points[u]
Feat				Prerequisites				Gained[/u][/b]
Brew Potion			Caster level 3rd			1,500	
Craft Cognizance Crystal	Manifester level 3rd			1,500	
Craft Construct			Magic Arms and Armor, Wondrous Item	3,000*	
Craft Dorje			Manifester level 5th			2,500	
Craft Magic Arms and Armor	Caster level 5th			2,500	
Craft Masterwork Item		None					  100	
Craft Psicrown			Manifester level 12th			6,000	
Craft Psionic Arms and Armor	Manifester Level 5rd			2,500	
Craft Psionic Construct		Psionic Arms and Armor, Universal Item	3,000*	
Craft Rod			Caster level 9th			4,500	
Craft Staff			Caster level 12th			6,000	
Craft Universal Item		Manifester level 3rd			1,500	
Craft Wand			Manifester level 5th			2,500	
Craft Wand			Caster level 5th			2,500	
Craft Wonderous Item		Caster Level 3rd			1,500	
Forge Ring			Caster level 12th			6,000	
Imprint Stone			Manifester level 1st			  500	
Scribe Scroll			Caster level 1st			  500	
Scribe Tattoo			Manifester level 3rd			1,500	
Talented Crafter		Any other item creation feat		  500
	 
 
Craft Masterwork Item [Item Creation]
You are trained in the creation of masterwork and alchemical items.
Prerequisite: None.
Benefit: You gain 100 craft points.  You can make masterwork versions of any non-weapon, non-armor item (ie, thieves' tools, etc), so long as you meet any prerequisites of the item being created. In addition, certain skills provide additional benefits.
If you have 4+ranks in Craft (alchemy), you may spend your craft points to create alchemical items or substances at a rate of 1 craft point per 10 gp of market value of the finished item (minimum 1).
If you have 6+ ranks in Craft (armorsmithing), you may spend your craft points to build masterwork armors or shields at a rate of 1 craft point per 10 gp of market value of the finished item (minimum 1).
If you have 6+ ranks in Craft (bowmaking), you may spend your craft points to build masterwork ranged weapons or ammunition at a rate of 1 craft point per 10 gp of market value of the finished item (minimum 1).
If you have 6+ ranks in Craft (weaponsmithing), you may spend your craft points to build masterwork melee or thrown weapons at a rate of 1 craft point per 10 gp of market value of the finished item (minimum 1).
Normal: Characters without this feat can only craft nonmasterwork items.
Talented Crafter [General]
You have an extraordinary talent for item creation.
	
Prerequisites: Any item creation feat.
	
Benefits: You gain 500 craft points, which may be used to craft items of any kind.
	
Special: You may select this feat multiple times. Each time you select it, you gain an additional 500 craft points.
	A wizard may select this feat as one of her bonus feats gained at every 5th level.
-Derived from OGC