Hussar said:Isn't that pretty much saying that in the most optimal scenario, the party is "taking 20", to use a 3eism?
Exactly....so why am I doing a skill challenge and not just one check?
Hussar said:Isn't that pretty much saying that in the most optimal scenario, the party is "taking 20", to use a 3eism?
Hussar said:Aid another is a good tactic. We have a system that is rewarding teamwork.
Aid Another is a skill check. Actually, what we've been calling Aid Another isn't called Aid Another in the RAW, it's called Cooperation. And Cooperation is a skill check, according to the RAW.Terramotus said:Absolutely incorrect.
This is not Aid Another. Rather, it is the same as the use of the Perception skill check option listed in the Urban Chase. It duplicates the Aid Another actions mechanics, mostly, but it is a skill check.DMG said:The others make checks to help the lead character, in effect aiding that character, but their checks provide neither a success nor a failure toward resolving the challenge.
Emphasis mine.PHB said:Cooperation
In some situations, you and your allies can work together to use a skill; you allies can help you make a skill check by making a check themselves. Each ally who gets a result of 10 or higher gives you a +2 bonus to your check. Up to four allies can help you, for a maximum bonus of +8. If you have a choice, let the character in your group who has the highest base skill check bonus take the lead, while the other characters cooperate to give bonuses to the check. See "Aid Another," page 287, for how to cooperate in combat.
Cooperation is a skill check to help another person who is also making a skill check. The portion of the DMG you quoted says you can make a skill check to help someone who is making a skill check. But that skill check doesn't count as a success or failure for purposes of resolving the skill challenge.Without trying to sound offensive, I doubt they know what they're talking about. That's not what the RAW say.
fanboy2000 said:What the DMG is saying that you can cooperate for a skill check in a skill challenge, but the successes and failures of the skill checks don't count as successes of failures for purposes of winning or losing a skill challenge.
Cooperation is a skill check to help another person who is also making a skill check.
gribble said:I don't see this as a masterpiece of design that rewards teamwork - I see it as a broken mechanic with an obvious exploit...
I've been playing like this for years. More accurately, my players have always cooperated (aid another in 3e and 3.5) for important skill checks. It's as natural as casting magic missile and swinging a sword to them. It's so obvious, I assumed 3e's and 3.5's skill system was designed to be played like that. That this exists in 4e isn't surprising to me.gribble said:Interesting... This implies pretty heavily that up to four other characters can make skill checks "for free" as part of the acting characters check (as long as it's possible to "cooperate" for the skill check).
This puts skill checks (in general) and specifically skill challenges in a whole new light... particularly at mid to high levels where every skill check will effectively have a inherent +8 cooperation bonus.
Complexity Successes Failures
1 4 3
2 6 4
3 8 5
4 10 6
5 12 7
Complexity Successes Failures
1 4 4
2 6 5
3 8 6
4 10 7
5 12 8