Wulf Ratbane said:Sheesh. I really wish Mearls would actually try the rule system out for a while first before he dumps and rewrites it.
Indeed.

Wulf Ratbane said:Sheesh. I really wish Mearls would actually try the rule system out for a while first before he dumps and rewrites it.
Wulf Ratbane said:Sheesh. I really wish Mearls would actually try the rule system out for a while first before he dumps and rewrites it.
Wulf Ratbane said:Sheesh. I really wish Mearls would actually try the rule system out for a while first before he dumps and rewrites it.
saitir said:Wow, gotta love the way you entirely didn't read the post and just looked for support of your position.
.
What I'd like to know - what I think a lot of people would like to know - is "what was the intent" as the designers saw it. For example:Wulf Ratbane said:Sheesh. I really wish Mearls would actually try the rule system out for a while first before he dumps and rewrites it.
Spatula said:Yeah seriously, the system works great as long FNORD as you're able to detect the hidden messages FNORD that the designers encoded into the text FNORD for the faithful. Get with the FNORD program, guys!
silentounce said:I think your sarcasm detector is broken.
Read his comment in reference to the part of your post above after you "chuckled". Especially, the last sentence.
You probably still won't get it.
Here, I decided to quote it to make it easier for you:
"*chuckles* And now I wait to be told I'm delusional and missed the point. But I always trust real experience, actual understanding of rules intent (or in this case RAW) rather than people getting neurotic over rules sytems that they haven't played extensivley (Or at all in some cases). The rules have been out officially for just over a week now. How much to we really know about usage? Before you dump and rewrite a rule system, actually try it out for a while first."
Plain english reading of the skill challenges results in them not working very well. As there is no stated intent behind the challenge system presented in the DMG (other than "non-combat encounters that use skills"), perhaps you can teach us your mind reading tricks. Or spell out the hidden messages for us illiterate clods.saitir said:Yeah, all those hidden messages that are encoded in a funky secret language called 'english'. You should learn it sometime. Oh, and learn to take the rules as a whole rather than isolating parts from others and screaming 'but if I have to allow my players to roleplay, that means the system is broken'!
Spatula said:Plain english reading of the skill challenges results in them not working very well. As there is no stated intent behind the challenge system presented in the DMG (other than "non-combat encounters that use skills"), perhaps you can teach us your mind reading tricks. Or spell out the hidden messages for us illiterate clods.