Mezzer
First Post
@ the OP: The skill challenge system also leaves a lot of room to the DM for tweaking, in various ways, so that the challenge is more appropriate for this game. Once the DM gets the hang of them, he should be able to tailor them to his group and adjust them, so that the PCs have a better chance of succeeding using skills which make sense for the challenge, and a smaller chance with other skills, and so on. He can apply conditional bonuses, he can adjust things on the fly, he can reward creative thinking and he can deny really silly ideas.
The problem with the math, in this case, is twofold; the model can't possibly encompass the wide variety of options inherent in the system, and the event sample is just too small for the math to be relevant.
If you feel more comfortable creating your own system, then by all means go for it, but you should make it more clear (since you've already gone to all the trouble of presenting all of that in such a manner) that all that math is there solely for supporting your opinion that the system is flawed, nothing more.
The problem with the math, in this case, is twofold; the model can't possibly encompass the wide variety of options inherent in the system, and the event sample is just too small for the math to be relevant.
If you feel more comfortable creating your own system, then by all means go for it, but you should make it more clear (since you've already gone to all the trouble of presenting all of that in such a manner) that all that math is there solely for supporting your opinion that the system is flawed, nothing more.
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