Hecatomb, any one tried it?


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I've had a brief couple of games of Hecatomb and its ok. Its rules are like Duelmasters (IE: a more basic version of Magic) with a couple slight differences.

Basically the concept is that you play a harbinger of some ancient evil (Cthulhu, Set, or other ancient world shattering deity), and you are competing to bring about the Apocalypse before your rival can. Theres four different factions, and they don't mix all that well together, and I had the distinct impression that you would have to spend quite a bit of money to get enough cards to make your deck work (and the starter & boosters are more expensive than usual).

The other thing that was a little irksome... being 5 sided, the decks were a real pain in the butt to shuffle.

I'm going to look into the game more myself, but only once I can afford to pick up a few.
 

I'm irked by their 'freak the mundanes' marketing style for the game, where they say that the players "are" the evil baddies
the players of Hecatomb are active participants in the world's demise. Sometimes referred to as "endbringers," each player wields power in some measure.

To some players, antediluvian promises have been revealed: to he who can obliterate the universe, divine power is bequeathed, enough to recast existence in his own image. To this end, players need to tap the power of ancient gods of destruction, flirting with personal obliteration all the while.

Other endbringers are but thralls to the evil gods they worship, mere servants to corrupt gods who desire their own ends. And some players are maniacs who wish to usher in Armageddon because they are compelled by their own wrecked minds.
that and the advertizing tagline "get blamed for something" is a bit too much of an appeal to antisocial types however much tongue in cheek.
 

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