How do you rule height advantage and cover, if any?
A situation arose where the party wizard fell into a 10ft pit and wanted to continue firing scorching bursts and magic missiles at the enemies atop him. Now, if it were a three dimensional environment, I'd have a hard time seeing him hitting anything while in that cramped pit, but the rules didn't spell this out at all, AFAIK.
So I'm tempted to give creatures a +2 cover save if they're on a ledge and higher than the opposition. No advantage for firing down on people below them, although this could be reversed with an ad hoc combat advantage to everyone using ranged attacks and firing from above.
However, the real problem I'm seeing is what happens to those creatures above who step away from the ledge and stand, say, 3 squares away from the edge of the cliff. Can they be hit at all with ranged attacks?
Do the rules just tell you to ignore height differences when working out line of sight and cover? I can't tell.
A situation arose where the party wizard fell into a 10ft pit and wanted to continue firing scorching bursts and magic missiles at the enemies atop him. Now, if it were a three dimensional environment, I'd have a hard time seeing him hitting anything while in that cramped pit, but the rules didn't spell this out at all, AFAIK.
So I'm tempted to give creatures a +2 cover save if they're on a ledge and higher than the opposition. No advantage for firing down on people below them, although this could be reversed with an ad hoc combat advantage to everyone using ranged attacks and firing from above.
However, the real problem I'm seeing is what happens to those creatures above who step away from the ledge and stand, say, 3 squares away from the edge of the cliff. Can they be hit at all with ranged attacks?
Do the rules just tell you to ignore height differences when working out line of sight and cover? I can't tell.