OK, after extensive retooling, checking, double-checking, and triple-checking, I now present Shalah-Prime (inside the SBlock so she doesn't take up space if you don't care to look):
[SBLOCK]
Shalah, Flower of the Hidden Oasis and Ala’Kamal’s Fallen Star
Female Human Genie-Kin3/Rogue1/Monk2/Telepath10/Seductress4
Character level: 10
Alignment: Chaotic Good
Chosen Spirits: Spirits of Beauty, Pleasure, and Entertainment
City: Formerly Binum; more recently Sagheer
Height: 5' 7''
Weight: 120 lbs
Hair: Red-tinged gold
Eyes: Molten Gold
Age: 129
Str: 10 (+0) [0 points, +2 racial]
Dex: 16 (+3) [6 points, +2 racial]
Con: 12 (+1) [4 points]
Int: 24 (+7) [16 points, +2 racial, +2 level, +4 Sash]
Wis: 14 (+2) [4 points, +2 racial]
Cha: 22 (+6) [16 points, +4 Silks]
Class and Racial Abilities
Genie-Kin abilities - Natural AC +1. Spell-like abilities - 1/day enlarge person, invisibility, reduce person, speak with animals as a first level caster. Save is 10 + spell level + Cha mod. Planar Jaunt (Sp): 1/day a genie-kin can travel to any elemental plane, the Astral plane, or the Material Plane as though using planeshift cast by a 13th level caster. The genie-kin and any willing creatures brought along appear at a random location on the destination plane. The genie-kin and the creatures brought on the planar jaunt remain on the other plane (or any location on any plane they go from there) for 1 minute per racial HD of the genie-kin (minimum 1 minute). When this duration expires, the genie-kin and all creatures on the planar jaunt return to their original positions on their origin plane. An effect that suppresses or dispels planar jaunt sends the genie-kin back to the exact places from where they left. If the space where a creature on the planar jaunt is occupied upon its return, it appears in the nearest unoccupied space. Fire resistance 5. +2 Str, +2 Dex, +2 Int, +2 Wis. Improved Initiative as a bonus feat.
Rogue abilities- Sneak attack +1d6, Trapfinding
Monk abilities- Bonus Featx2, Flurry of Blows, Unarmed Strike, Evasion,
Telepath abilities- Bonus Featx3, 21 Powers Known, 123 PsP per day
Seductress abilities – Spellcasting, Seduce, Alluring, Seducer’s Kiss I,II, Exotic Defense, Seductive Art, Alchemy of Love
Hit Dice: (3d8+3) + 2d8 + 8d6 + 10
HP: 81 [8+(4*6)+(8*4.5)+13]
AC: 20 (+3 Dex, +1 natural, +6 circumstance [exotic defense])
Init: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft
Saves (nonmagic saves in parens)
Fortitude +8 (7) [+5 2/3 base, +1 Con, +1 Slippers, +1 Nymph's Kiss vs Spells and Spell-like]
Reflex +12 (11) [+7 base, +3 Dex, +1 Slippers, +1 Nymph's Kiss vs Spells and Spell-like]
Will +11 (10) [+7 base, +2 Wis, +1 Slippers, +1 Nymph's Kiss vs Spells and Spell-like]
BAB: +7/+2 (7 ½)
Melee Atk: +8/+3 (1d3+1/19-20/x2/S, Twice-Cursed [+1 native outsider-detecting, roguefriend, ribbon-dagger])
Skills
Appraise +7/+9 [0 ranks, +7 Int, +2 synergy from Craft for alchemical items]
Autohypnosis +5 [1.0 ranks, +2 Wis, +2 synergy from Concentration]
Balance +5 [0 ranks, +3 Dex, +2 synergy from Tumble]
Bluff +26 [13 ranks, +6 Cha, +2 Persuasive, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Concentration +14 [13 ranks, +1 Con]
Craft (alchemy) +12 [5 ranks, +7 Int]
Diplomacy +38 [13 ranks, +6 Cha, +2 Trustworthy, +2 Alluring, +2 synergy from Bluff, +2 synergy from Knowledge (nobility and royalty), +2 synergy from Sense Motive, +3 unnamed from Friendly Psicrystal, +1 competence from Seductive Art, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Disguise +34/+36 [13 ranks, +6 Cha, +2 synergy from Bluff to act IC, +10 unnamed from Veil, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Escape Artist +8 [5 ranks, +3 Dex]
Forgery +7 [0 ranks, +7 Int]
Gather Information +28 [13 ranks, +6 Cha, +2 Trustworthy, +2 synergy from Knowledge (local), +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Hide +3 [0 ranks, +3 Dex]
Intimidate +15 [0 ranks, +6 Cha, +2 Persuasive, +2 synergy from Bluff, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]]
Jump +2 [0 ranks, +0 Str, +2 synergy from Tumble]
Knowledge (arcana) +12 [5 ranks, +7 Int]
Knowledge (history) +12 [5 ranks, +7 Int]
Knowledge (local) +12 [5 ranks, +7 Int]
Knowledge (nature) +12 [5 ranks, +7 Int]
Knowledge (nobility and royalty) +12 [5 ranks, +7 Int]
Knowledge (religion) +12 [5 ranks, +7 Int]
Knowledge (the planes) +12 [5 ranks, +7 Int]
Listen +4 [0 ranks, +2 Wis, +2 Alertness]
Move Silently +3 [0 ranks, +3 Dex]
Perform (act) +11 [0 ranks, +6 Cha, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Perform (comedy) +11 [0 ranks, +6 Cha, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Perform (dance) +11 [0 ranks, +6 Cha, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Perform (keyboard instruments) +11 [0 ranks, +6 Cha, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Perform (oratory) +11 [0 ranks, +6 Cha, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Perform (percussion instruments) +15/+17 [0 ranks, +6 Cha, +2 circumstance from MW Zills, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Perform (sing) +21 [10 ranks, +6 Cha, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Perform (string instruments) +15/+19 [0 ranks, +6 Cha, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Perform (wind instruments) +11 [0 ranks, +6 Cha, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Ride +3 [0 ranks, +3 Dex]
Search +7 [0 ranks, +7 Int]
Sense Motive +16 [13 ranks, +2 Wis, +1 competence from Seductive Art]
Sleight of Hand +7 [0 ranks, +5 Dex, +2 synergy from Bluff]
Spellcraft +14/+16 [5 ranks, +7 Int, +2 synergy from Knowledge (arcana), +2 synergy from Use Magic Device for scrolls]
Spot +4 [0 ranks, +2 Wis, +2 Alertness]
Survival +4 [0 ranks, +2 Wisdom, +2 synergy from Knowledge (nature) aboveground]
Tumble +16 [13 ranks, +3 Dex]
Use Magic Device +24/26 [13 ranks, +6 Cha, +2 synergy from Spellcraft for scrolls, +3 circumstance [Persuasion] from Bracelets, +2 circumstance [Fey Splendour] Nymph's Kiss]
Use Rope +3/+5 [0 ranks, +3 Dex, +2 synergy from Escape Artist involving bindings]
Feats:
Improved Initiative (genie-kin bonus)
Persuasive (human bonus)
Psicrystal Affinity (Telepath 1st)
Nymph's Kiss (1st level)
Improved Grapple (Monk 1st)
Alertness (Psicrystal bonus)
Combat Reflexes (Monk 2nd)
Trustworthy (3rd level)
Psionic Endowment (Telepath 5th)
Alluring (Seductress 1st)
Psionic Meditation (6th level)
Greater Psionic Endowment [BoEM2] (9th level)
Overchannel (Psion 10th)
Languages: Keldev (Common), Nessarine, Atiik, Ignan, Sylvan, Celestial, Giant, Draconic, Aquan, Auran.
Spells Per Day: 1st – 3. 2nd – 3.
Spells Known
1st—Charm Person, Cure Light Wounds, Hypnotism, Peacock's Beauty, Ray of Enfeeblement, Remove Fear, Sleep, Tasha’s Hideous Laughter
2nd—Calm Emotion, Cat’s Grace, Cure Moderate Wounds, Daze Monster, Eagle’s Splendor, Endurance, Enthrall, Heroism, Hold Person, Rage, Suggestion
DC 16 + spell level (+1 Enchantment, +2 Mind-Affecting and Language Dependent, +1 if Psionic Endowment is spent)
Powers Known
1st—Psionic Charm (T, M-A), Attraction (T, M-A), Telempathic Projection (T, M-A), Vigor, Inertial Armour, Force Screen, Defensive Precognition
2nd—Psionic Suggestion (T, M-A), Aversion (T, M-A), Biofeedback, Swarm of Crystals
3rd—Hostile Empathic Transfer (T, M-A), Body Adjustment, Dispel Psionics, Touchsight
4th—Psychic Reformation (T, M-A), Psionic Dominate (T, M-A), Schism (T, M-A), Energy Adaptation
5th—Power Resistance, Mind Probe (T, M-A)
DC 17 + power level (+1 Enchantment, +2 Mind-Affecting and Language Dependent, +1 if Psionic Endowment is spent)
Save DC +2 of mind-affecting and language-dependent spells and powers (Alluring)
Save DC +1 of Enchantment/Telepathy powers (Amulet)
Equipment
Twice-Cursed – +1 native-outsider detecting, roguefriend ribbon dagger (Free Starting Item)
Amulet of Celestial Bliss (+1 to DC of Enchantment/Telepathy powers, Necklace slot, 8000 GP)
Silks of Ineluctable Desire (+4 enhancement bonus to Charisma, Torso slot, 16000 GP)
Veil of Badoura's Deception (as Hat of Disguise, Lenses slot, 1800 GP)
Shalah's Cerulean Circlet (Detect Water, Create Water, Control Water, just like Gi from Captain Planet!, Head slot, Free [for dancing to the Water Elemental])
Bracelets of the Impassioned Sha'ir (+3 circumstance bonus to all Charisma-based skill checks, Arms slot, 4500 GP)
Sash of the Courtesan's Whispers (+4 enhancement bonus to Intelligence, Belt slot, 16000 GP)
Slippers of Serendipitous Sighs (+1 resistance bonus to Saves, Foot slot, 1000 GP)
Lover’s Boon (4 doses of contraceptive, 10 gp)
Bewitching Powder (-2 penalty to Will saves, 1 hour, 50 gp)
Perfume of Allure (+2 alchemical bonus to Cha, 1d3 hours, 50 gp)
Steamcloud (Fine and sturdy camel; solid white in color, +2 Con, 125 gp)
Zills, masterwork (100 gp)
Ink (1 vial, 8 gp)
Inkpen (1 sp)
Mirror (small steel, 10 gp)
Parchment (10 sheets, 2 gp)
Soap (2 lbs, 1 gp)
Perfume (varying scents, 5 gp)
Entertainer’s Outfits (3 dancing outfits, 1 comprised mostly of veils, 1 strung with small bells, 9 gp)
Courtier’s Outfits (8 outfits of varying colors and styles, 240 gp)
Noble’s Outfits (3 of differing colors and styles, 225 gp)
Jewelry (of differing styles, types, and gems, 1,780 gp total)
Jewelry Box (locked with Good lock and finely carved, 120 gp)
Money
GP: 64
SP: 9
Note – Her jewelry can be used as additional currency, as needed.
Twice-Cursed, intelligent ribbon dagger, 10th level: hardness 5, hp 10; Communication: Empathy; Perception: Sight, Darkvision, and Hearing; AL CN; SV Fort +9, Ref +7, Will +7; Str 12, Dex 8, Con -, Int 7, Wis 8, Cha 16.
Skills and Feats: Sense Motive +12, Perform (dance) +7; Float, Attack, Sight, Darkvision, Increase Speed x2.
Spell-Like Abilities: 1/day – detect poison, mage hand, mage armor, color spray, true strike, blur, cat’s grace, bull’s strength, remove curse, break enchantment. 2/day - detect magic, cure moderate wounds.
Twice-Cursed is a +1 native-outsider detecting (60’), roguefriend (+1d6 SA) ribbon dagger. A year ago a pair of harem girls attempted to escape their harem. One of the girls was slain before they could scale the wall, and her blood wet the ribbon dagger her friend was carrying. Part of her spirit entered it, and as the weapon had unknowingly been partially enchanted, the weapon became somewhat intelligent.
Twice-Cursed is female, and has a strong independent streak. She doesn’t have all the memories that her human self once possessed, but she utterly loathes being confined, and will aid her bearer in any way she can to free them. With the ability to attack under her own power, she is willing to throw herself into battle on behalf of her owner.
She can fly at a speed of 30 ft., and attacks at +9/+4, for 1d3+2 damage, x2 crit, has 5 ft. reach, and if thrown has a range of 20 ft. She can see, hear, and has darkvision 60 ft. She can only communicate to her owner through surges of emotion. If she’s sensing someone’s motive for her owner, she will send a surge of the emotion she is sensing to her owner. Her spell like abilities she can cast on herself or her owner as requested.
[/SBLOCK]