Hello King x or this is your kingdom what do you do now.

jasper

Rotten DM
All right for you number crunchers and tacticians here a kingdom to play with.
Your purposes are to raise an army and infrastructures.
Later I will introduce your enemy.

Greetings Lord x we have to have words with you. And the words are the King is dead. Long live King x.
Your kingdom covers the states of Alabama, Mississippi, Tennessee, and Georgia.
The great mighty Mississippi is western border. Across the border are Orc kingdom and human Kingdom of Arkansas.
The south border is protected by Gulf of Mexico. However in your Great great grandfathers day, the state of Florida revolted under your uncle Swamp rat. So the Southeastern border adjoins the Kingdom of Florida. The eastern border adjoins the Kingdom of Atlantic. The northern border adjoins the Confederation of Canada and parts of Eastern Bloc.
We are not at war with any kingdom.
The Confederation of Canada has a border dispute with us over the city-state of Bowling Green. About every two years, we are at war with Canada.
We are at peace and have no disputes with Florida, Atlantic or Arkansas.

The orc raid monthly into Mississippi. They quick smash and grab raids. They avoid the metropolis of Orleans. Orleans is port city and supported by nearby towns.

River pirates exist on the Mississippi. And minor river pirates on all other major rivers.

The southern port metropolis Mobile is main port to our lands. River traffic allows access to the following Birmingham, Montgomery, and Nashville.
The state of Georgia has metropolis of Atlanta, cities of Augusta and Macon. Macon is a border city with Florida. Augusta is border city with the Kingdom of Atlantic.
The state of Alabama has the metropolis of Mobile, cities of Montgomery and Birmingham.
The state of Tennessee has the metropolis of Memphis, cities of Nashville and Knoxville.
The state of Mississippi has the metropolis of Orleans and the City of Jackson. All other cities/ towns/ etc either support the name cities or result in a null gain or loss in taxes, trade, manpower or material.

There is no standing army. You can call up half the warriors and militia from each named city for forty days at no cost.
All other classes must be paid a salary in accordance of the DMG.

Travel to the Montgomery your capital by fast courier is as follows
Memphis 8 days
Orleans 5 days Generally 1 leg is by fast ship to Mobile
Mobile 4 days
Birmingham 3 days
Nashville 7 days
Atlanta 4 days
Augusta 7 days
Macon 9 days No direct route to Montgomery.
Bad weather will doubled the time.
Regular travel is doubled. So a unit moving from Mobile to Montgomery under bad weather will take 16 days. The roads are only paved in cities and metropolises. All others are unpaved. Think the road of No Name City in Paint Your Wagon.

Income from taxes, duties, and other fundraisers generally are ten percent of total available gold piece limit.
Income from metropolis 125,000,000 @ 10 % = 12,500,000 * 4 = 50,000,000
Income from city 40,000,000 @ 10% = 4,000,000 * 7 = 28,000,000
Total income 78,000,000 gp per year
Expenses Your Castles and lands Cost $ 25,000 for maintenance and replacement.
Political Gifts, bribes, for the capital Cost $20,000
Your father’s Funeral cost $40,000 one time cost
Courts $50,000 advance on court cost.
Total GP spend $135,000
Except for me you seneschal all staff for all your castles, arm forces have been relieved of their duties until you rehire them. However the maintenance staff has been factored into the Castle and Land Cost but they only repair and replace as necessary.

All laws are null and void until proclaimed to be in affect by you. However $ 50,000 has be set aside for the running of the courts during the change over.

Traditionally all cities are responsible for policing and protecting their surrounding area.

Magic Items and Supplies
We have two types of Magic Stores in the realm. The supply magic shop is where spell casters get their material components. Magic brokers acquire and sell various magic items. Generally items, which cost under $1,000, are available 100 % of the time. The rest drop 10 % for every two thousand. Up to $21,000, which has 10% chance. Everything over $21,000 only has a 1% chance and the price is not firm.
Note if trying to buy in bulk the item decreases 1 % for each item. An example of this would 3 Cure Light wounds potions Cost under $1,000 Next 3 would only have 99% of being available. And law of supply and demand would come into effect.

All mundane supplies are available at cost from the PHB or DMG. However remember no city stockpiles only one item. In other words the village of hamlet with $25,000 total available will not be stocking 25,000 goats.
Exotic items have 40 % chance of being available. And not in any great numbers.

Treasury
100 days of rations
100 days regular food
100 long swords,
100 spears
50 long bows with 100 arrows each
100 sets of chain mail
100 small shields.
Your father’s +3 long sword,
Your grand father’s +2 shield
Your mother’s +1 chain shirt
Your grandmothers Boots of Speed.
Your crown, which gives +1 deflection bonus plus detects evil, truth, 3 times a day.
$77,865,000 gold pieces available.
The Alignment of your kingdom ranges from lawful good to lawful neutral. No evil churches are known to be operating in the open but common sense dictates that they are there.

The population in the last census was 79% human, 9% halfling, 5% elf, 3% dwarf, 2% gnome, 1% half-elf and 1% half-orc.

Do you have any questions?
 

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Ok I know people are scratching their heads and wondering where I going with this thread.
In the military tactics thread and other they talking about how much magic can be thrown around the field. So I using the core books to see how much magic is available.
I chose the cities and metropolis at random and only include a small population to keep it small. Also if I did a normal kingdom and detailed all the cities, throps, hamlets etc I would have to include a formula of how much was not available to spend on the military.
So I crunching numbers to see what the civilian population is and then we figure how many will enter into the military.
Some basic rules.
Maintenance on buildings is about 10% a year of the total cost of building. (If any one what to crunch the numbers for staff, materials, and wear and tear feel free especially if you can site real examples).
Also want to see how many good ideas I can steal from you.

I will post the cities later.
You are basically a new king with no standing army.
You can mobilize the warriors and militia for 40 days free. However that includes travel time to battlefield. And only half will come. They will bring 40 days of iron rations with them. The rest you will have to pay a salary. Assume the warriors have other skills need to support campaign. So you have ditch diggers, cooks, and etc. Also these are mix of green and veteran troops. They do not march like you did in the Army. The Marching drill came in late I think around the mid 1500’s.
Any other class you have to pay a salary. Or change the law. Then depending on the law I will post the percentage of people obeying.
Technology does not include firearms yet.
Arms and armour from cave man to full plate.
Ships building to include the Columbus voyages types. I don’t think you need ships of the line until cannons.
Research and Development. I will be getting with my former Current affairs teacher. In a game we played in her class, you could put so much into r & d and got so much growth out after so much years.
Building schools, etc. Use the figures from the DMG for the cost. Assume a 9 month building period per year.
If I forgot any thing please post it.
thanks
this is also an exercise for me to see if I crunch the numbers correctly.
 


birming ham city

Birmingham
All raw materials that include iron, gold, silver, and steel are at 90 %. However experts involving the materials cost 10% over normal cost.
Population 20,000 base
Barbarians 1 10th level, 2 5th level, 4 3rd level and 6 1st level
Bard 1 10th level, 2 5th level, 4 3rd level and 6 1st level
Cleric 1 16th level, 2 8th level, 4 4th level, 8 2nd level, and 16 1st level.
Druid 1 11th level, 2 5th level, 4 3rd level, and 8 1st level.
Fighter 1 18th level, 2 9th level, 4 4th level, 8 2nd level, and 16 1 st level.
Monk 1 15th level , 2 7th level, 4 3rd level, and 8 1st level
Paladin 1 11th level, 2 5th level, 4 3rd level, and 8 1st level
Ranger 1 9th level, 2 4th level, 4 2nd level and 8 1st level
Rogue 1 17th level, 2 8th level, 4 4th level, 8 2nd level, 16 1st level
Sorcerer 1 13th level, 2 6th level, 4 3rd level, 8 1st level
Wizard 1 14th level, 2 7th level, 4 3rd level, 8 1st level.
Warrior 1 15th level, 1 14th level, 4 7th level, 8 3rd level,

Adepts 1 20th level, 2 10 th level, 4 5th level, 8 3rd level
Aristocrats 1 17th level, 2 9th level, 4 4th level, 8 2nd level,
Commoner
Expert

finish this later
 

total population

of the name cities and metropolises
The population is 259,750.
Including warriors and character classes
Population under 10th level 15,366
Population over 9th level 158
Total warriors 16,448 with 38 being over 9th level.

Note I have not the other npc classes.
Sorcerer over 9th 11
Wizard over 9th 11
Cleric over 9th 11
druid over 9th 11
So the average using the core rules result in 1 person per class for every large city or greater. So I don't see high level magic of either type being used alot on the battle field.
Now about 12 casters for every city are under 5th level So Low level magic may take place.

JASPER has made mistake in the creation of the cities I will update it later

Question I Place an excell doc straight in to the post?
 
Last edited:

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