Hellspike Prison preview


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Oryan77 said:
Oh is Hellspike Prison for miniature play? I thought it was an adventure :p

Judging from Fane of the Drow, it'll have four maps, two-double sided maps, some encounters, and a one page summary of rules for the D&D miniatures game.
 

The preview is actually from the DDM side of the site, so is aimed at DDM players and not D&D players.

More information from people who now have the adventure:

Dagaronzie posted that there is a Derro (46/60) in War Drums. It is mentioned in Hellspike Prison.

Feathers posted the following information on maxminis:
The 3 skirmish legal maps are:
* Magma Keep
* Hellspike (Epic)
*Mushroom Cavern

The non-skirmish legal map is
* Temple of the Prismatic Flame.

The lava squares in both Hellspike and Magma Keep are treated simply as pits.

The Mushroom Cavern has difficult terrain and spike stone squares.

A new terrain feature is smoke, which is prevalent in the middle of the Hellspike map. The book says: "Squares containing smoke block line of sight, but do not impede movement or block line of effect. A creature in a smoke square is invisible to all nonadjacent creatures. Likewise, a creature in smoke can see adjacent creatures, but all nonadjacent creatures are invisible to it."

The Shallow Lava scenario gives the following alternative rules for Lava:
"Squares containing lava do not follow the normal rules for pits. Instead, each square that is filled with lava counts as difficult terrain. In addition, whenever a creature whose movement is slowed by difficult terrain moves into a new square containg lava, it takes 10 fire damage. A creature that is not routing cannot move into a sqaure containing lava if that terrain would deal enough damage to destroy it."
 

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