The Souljourner
First Post
It's all about point buy. No uber characters and no sucky characters. There's absolutely nothing wrong with 28-32 point buy. Personally, I think 32 is a little more reasonable for the heroic feel. Yes, you probably won't start with 18 17 16, but you don't *need* stats that high. Remember, a 16 Dex is only one AC different from 18. Is it really going to matter if your rogue has 18 AC instead of 19?
I think you just need to tell them to get over it. Force point buy, and everyone will be happier in the end. And I also really like standard hitpoints, as well. Something that important shouldn't be left up to chance. I've used 1/2 + 1 (so wizards 3, rogues 4, clerics 5, fighters 6, barbarians 7) and it's amazing how well that works. You don't have the paladin with fewer hitpoints than the wizard, just because the paladin rolls like crap and the wizard rolls really well.
Another option I've done is roll hitpoints until you get something in the top half. It's a little more random, but you're guaranteed not to get screwed with a 1 on your D12.
-The Souljourner
I think you just need to tell them to get over it. Force point buy, and everyone will be happier in the end. And I also really like standard hitpoints, as well. Something that important shouldn't be left up to chance. I've used 1/2 + 1 (so wizards 3, rogues 4, clerics 5, fighters 6, barbarians 7) and it's amazing how well that works. You don't have the paladin with fewer hitpoints than the wizard, just because the paladin rolls like crap and the wizard rolls really well.
Another option I've done is roll hitpoints until you get something in the top half. It's a little more random, but you're guaranteed not to get screwed with a 1 on your D12.
-The Souljourner
anyway if you want a more powerful group start everyone with 10's and add 24-30 points where ever they like. So everyone will have an 18 or 3 and a bunch of 10's. (then send a mob along that takes advantage of thier weaknesses! heh heh heh!!!)