Help: A living "heart" as a dungeon

The following is the bare bones of a plot line.The players in my campaign have finally discovered the many plots that have been hatched by the Cult of the dragon slayer (whose plan of attack have been two fold - infiltrate the government and gain control/power, try and free their otherworldy deity from imprisonment).

The leader of this particular cell is a powerful mage (10 MU/ 5 blood witch) whose lair is in the plains of bone (think dark sun as far as environs go).

The basic idea behind his lair is one of a living heart. It has been artificially created to be a lab for his experiments in using blood magic to alter and mutate creatures. I think the " walls" in the place are going to be the "living wall template" with blood oozing from them and running down the corridors towards the center, with the whole place slowly "beating".
i have also created a "garden" within the labyrinth which has been created for mutated "natural" creatures, plants etc. The central chamber is the cauldron room where he conducts all his mutation experiments (think of all the blood oozing from the passages and forming small rivulets which eventually flow into this cauldron room with evenly spaced depressions where they collect and where creatures are immersed as part of the process).

Thats more or less what i have so far. Any additional imput is highly appreciated.
 

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You might want to look for an old Forgotten Realms adventure "Nightmare Keep" it had a similar kind of adventureing inside a living body plot.
 

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