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Help a newer DM with homebrew world ! How do I complete the story !
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<blockquote data-quote="Stormonu" data-source="post: 8658737" data-attributes="member: 52734"><p>That’s a lot to unpack!</p><p></p><p>My first reaction is “Don’t write the ending yet”. For now, don’t worry about a win condition, you’re a bit early in the campaign. Let the characters develop a bit, and then it should become easier down the road to build towards an endgame. Just be aware, some campaigns don’t work towards a final confrontation/ending, they just end when the current story is done.</p><p></p><p>You have an opportunity here as you haven’t yet defined an endgame. Get the player’s input - subtlety or overtly - to find out from them what they may want. Let the players come up with a few ideas how to get their Noble friend his title and then choose one and go with it. Players are a creative bunch, they might just surprise you.</p><p></p><p>Also, I’d steer away from the X, Y, Z chapter progress. Mix things up a little bit and don’t let it get too predictable. A quest out of the ordinary will be refreshing from time to time and can shock the players out of complacity from rote adventuring. </p><p></p><p>Finally, you might want to consider that at some point during the campaign, switching sides might be tempting/the right thing to do. These are two complex forces/gods at work and rarely is one 100% good/bad, and it might be a “point of view” sort of situation where they discover there was a good reason for the God of Nature/Chaos to act the way they did (after all, the Sun God did go to sleep for a few hundred years on his worshippers….maybe its not as caring as it lets on, or Order may even be oppressive, like the New Order of Star Wars).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8658737, member: 52734"] That’s a lot to unpack! My first reaction is “Don’t write the ending yet”. For now, don’t worry about a win condition, you’re a bit early in the campaign. Let the characters develop a bit, and then it should become easier down the road to build towards an endgame. Just be aware, some campaigns don’t work towards a final confrontation/ending, they just end when the current story is done. You have an opportunity here as you haven’t yet defined an endgame. Get the player’s input - subtlety or overtly - to find out from them what they may want. Let the players come up with a few ideas how to get their Noble friend his title and then choose one and go with it. Players are a creative bunch, they might just surprise you. Also, I’d steer away from the X, Y, Z chapter progress. Mix things up a little bit and don’t let it get too predictable. A quest out of the ordinary will be refreshing from time to time and can shock the players out of complacity from rote adventuring. Finally, you might want to consider that at some point during the campaign, switching sides might be tempting/the right thing to do. These are two complex forces/gods at work and rarely is one 100% good/bad, and it might be a “point of view” sort of situation where they discover there was a good reason for the God of Nature/Chaos to act the way they did (after all, the Sun God did go to sleep for a few hundred years on his worshippers….maybe its not as caring as it lets on, or Order may even be oppressive, like the New Order of Star Wars). [/QUOTE]
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