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Help a newer DM with homebrew world ! How do I complete the story !
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<blockquote data-quote="Guest 7034872" data-source="post: 8658921"><p>I sure did learn the truth of that. After all my brainstorming of possible paths, side quests, and weird narrative alleyways the party might take, it was right in session zero that I saw, "Nope, they're going to do something else." I agree with [USER=52734]Stormonu[/USER], [USER=80625]zebby[/USER]: don't worry about the ending until you get a lot closer to needing one. Your players, I expect, are going to surprise you, and they're going to surprise you with just how much they'll surprise you.</p><p></p><p>Another thing I've learned is--when it comes time--to work out as many possible endings as you can think of. Don't just push this whole thing toward one ideal result: brainstorm all the <em>possible</em> conclusions to which a party might take it. Then brainstorm some more.</p><p></p><p>They are <em>going to</em> surprise you.</p><p></p><p>There you have it.</p><p></p><p>Last bit: I think this is something I learned from Matt Colville's videos, but my memory ain't what it used to be: don't plan out future chapters in great detail until the time for them approaches, because the unexpected twists your party will introduce in the meantime easily can change the whole thing's eventual shape. And that's good, not bad, IMO. I want my players to exert that level of influence on the whole thing.</p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8658921"] I sure did learn the truth of that. After all my brainstorming of possible paths, side quests, and weird narrative alleyways the party might take, it was right in session zero that I saw, "Nope, they're going to do something else." I agree with [USER=52734]Stormonu[/USER], [USER=80625]zebby[/USER]: don't worry about the ending until you get a lot closer to needing one. Your players, I expect, are going to surprise you, and they're going to surprise you with just how much they'll surprise you. Another thing I've learned is--when it comes time--to work out as many possible endings as you can think of. Don't just push this whole thing toward one ideal result: brainstorm all the [I]possible[/I] conclusions to which a party might take it. Then brainstorm some more. They are [I]going to[/I] surprise you. There you have it. Last bit: I think this is something I learned from Matt Colville's videos, but my memory ain't what it used to be: don't plan out future chapters in great detail until the time for them approaches, because the unexpected twists your party will introduce in the meantime easily can change the whole thing's eventual shape. And that's good, not bad, IMO. I want my players to exert that level of influence on the whole thing. [/QUOTE]
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