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Help a newer DM with homebrew world ! How do I complete the story !
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<blockquote data-quote="zebby" data-source="post: 8660608" data-attributes="member: 80625"><p>Yea, I have random events table for the kingdom part. I picked out cool enemies and small concepts ( 5 door dungeons, cool concept, interesting 1 shot monsters ) and turn them into small encounters that will happens randomly and make sense in the game.</p><p></p><p>For the final victory, I'd like to incorporate those 3 parts together. Both kids wants a different system (monster hunter vs birthright). Saying to the party : "you can ignore both, and go kill the 7 evil boss to win" feels not like a good idea. I want them to feel their interest is included in the win condition to give them a accomplishment to have 'complete' it, and I want to have a part of each include in it. I just don't know how to thematically weave them together.</p><p>Haaaa ! ok, I think I actually got an idea by answering you. Killing the God, or it's Avatar might be a good idea. I'd go with giving them hints on how to 'invoke' a God into the living realm. Id start with basing this on RL physics and wind pressure. Gods have an 'amount' of magic they can invest in the realm. If you remove all magical/divine presence, it creates some kind of emptiness that NEEDS to be filled. If you activate an artefact, or a Ritual, that actually drags down magical power from the god, and these 2 forces combine and the god is dragged down on your plane because the pull and push together would be too big. I can incorporate killing the legendary monsters, and desecrating Natural sanctum (birthright conquest) would create a the empty void on that continent, and the d&d component would be the Artefact.</p><p></p><p>And than you can invoke the god. and I could even put in a surprise betrayal. Some priest of the sun or whatnot is helping them ... and surprise, in the end he does this because he wants to absorb all the power of nature for himself.</p></blockquote><p></p>
[QUOTE="zebby, post: 8660608, member: 80625"] Yea, I have random events table for the kingdom part. I picked out cool enemies and small concepts ( 5 door dungeons, cool concept, interesting 1 shot monsters ) and turn them into small encounters that will happens randomly and make sense in the game. For the final victory, I'd like to incorporate those 3 parts together. Both kids wants a different system (monster hunter vs birthright). Saying to the party : "you can ignore both, and go kill the 7 evil boss to win" feels not like a good idea. I want them to feel their interest is included in the win condition to give them a accomplishment to have 'complete' it, and I want to have a part of each include in it. I just don't know how to thematically weave them together. Haaaa ! ok, I think I actually got an idea by answering you. Killing the God, or it's Avatar might be a good idea. I'd go with giving them hints on how to 'invoke' a God into the living realm. Id start with basing this on RL physics and wind pressure. Gods have an 'amount' of magic they can invest in the realm. If you remove all magical/divine presence, it creates some kind of emptiness that NEEDS to be filled. If you activate an artefact, or a Ritual, that actually drags down magical power from the god, and these 2 forces combine and the god is dragged down on your plane because the pull and push together would be too big. I can incorporate killing the legendary monsters, and desecrating Natural sanctum (birthright conquest) would create a the empty void on that continent, and the d&d component would be the Artefact. And than you can invoke the god. and I could even put in a surprise betrayal. Some priest of the sun or whatnot is helping them ... and surprise, in the end he does this because he wants to absorb all the power of nature for himself. [/QUOTE]
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