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Help a newer DM with homebrew world ! How do I complete the story !
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<blockquote data-quote="zebby" data-source="post: 8662170" data-attributes="member: 80625"><p>thanks, but for my blunt response : We've been playing for 20 years, I know the kind of gamers I'm dealing with. I don't know why I should teach them your way of playing, when we don't play like that. And they won't play with you either ... Your way of doing D&D isnt the only one. and it's not the best. it's one way of playing D&D. and that's why it's such a great game.</p><p></p><p>As for my more nuance response :</p><p> I wasnt the DM for the most part, but if I ask them to play 'open-world' they'll sit in a tarvern, and WAIT until something happens.</p><p>They play bash the door, kill, loot, level up. They hardly role play, I'd say a game is about 5% RP to 95% killing. One of them told me he's a dwarf. End of his backstory. it's not what these guys wants. They want to kill stuff. If I find a way to put a story on top of it, that's awesome (his words when I tried to talk with him about the campaign). They are litterally making an effort to play something a little closer to a d&d game to incorporate the kids, so I expect a 15% RP to 85% kill game.</p><p></p><p><em>"Let it play out and see where it goes." </em></p><p>no. I cannot. I'm the one who decide "where it goes". I decide what the NPC says. If I'm not prepared ... it'll go nowhere, and NPC wont even answer back. I'm not good at improvisation, and I'll never be. I prepare choices , arcs, and path PC can take, and PC decide what they do on the path, and which one they pick. Like a good Final Fantasy RPG. If you walk around town to annoy me and to speak with every, single NPC. they will ALL answer you the same stuff. I dont do an Elder Scroll game, and the players I'm gaming with like it this way. That's why they wanted me to be the DM again like the last 2 campaign we ran. ( And if you say " but Elder Scroll is 100x better than ANY FF game ever done" , I'll respectfully drown you with holy water, since you clearly crawl out of a hellpit ). And sadly, the harder you manage to get me out of my comfort zone by working to steer away the game from my planning, the the harder you'll be railroaded back into it.</p><p></p><p><em>"The ten year olds will do just fine." </em></p><p>On game one, the younger one told me he was a flying druid. who shoots laser with a divine sword that could cut everything. And when he lands on earth, everywhere he walks, it starts fire because he leaves lava behind that melts the ground.</p><p>Yes, they have the imagination. they don't the ability to ground it into a realistic frame. You have to give them rules, and they'll eventually understand what they can and can't do into the confine of these rules.</p><p></p><p>I cant from week 3 ask them what they like out of a campaign, they have 0 freaking clue what a campaign is, and they don't know if they even like d&d. Atm, they just want to be part of our weekly gaming session, since they can eat chips, drink soda, and be with us, while they normally are not allowed in the man-cave while we laught hard, and seems to have fun.</p></blockquote><p></p>
[QUOTE="zebby, post: 8662170, member: 80625"] thanks, but for my blunt response : We've been playing for 20 years, I know the kind of gamers I'm dealing with. I don't know why I should teach them your way of playing, when we don't play like that. And they won't play with you either ... Your way of doing D&D isnt the only one. and it's not the best. it's one way of playing D&D. and that's why it's such a great game. As for my more nuance response : I wasnt the DM for the most part, but if I ask them to play 'open-world' they'll sit in a tarvern, and WAIT until something happens. They play bash the door, kill, loot, level up. They hardly role play, I'd say a game is about 5% RP to 95% killing. One of them told me he's a dwarf. End of his backstory. it's not what these guys wants. They want to kill stuff. If I find a way to put a story on top of it, that's awesome (his words when I tried to talk with him about the campaign). They are litterally making an effort to play something a little closer to a d&d game to incorporate the kids, so I expect a 15% RP to 85% kill game. [I]"Let it play out and see where it goes." [/I] no. I cannot. I'm the one who decide "where it goes". I decide what the NPC says. If I'm not prepared ... it'll go nowhere, and NPC wont even answer back. I'm not good at improvisation, and I'll never be. I prepare choices , arcs, and path PC can take, and PC decide what they do on the path, and which one they pick. Like a good Final Fantasy RPG. If you walk around town to annoy me and to speak with every, single NPC. they will ALL answer you the same stuff. I dont do an Elder Scroll game, and the players I'm gaming with like it this way. That's why they wanted me to be the DM again like the last 2 campaign we ran. ( And if you say " but Elder Scroll is 100x better than ANY FF game ever done" , I'll respectfully drown you with holy water, since you clearly crawl out of a hellpit ). And sadly, the harder you manage to get me out of my comfort zone by working to steer away the game from my planning, the the harder you'll be railroaded back into it. [I]"The ten year olds will do just fine." [/I] On game one, the younger one told me he was a flying druid. who shoots laser with a divine sword that could cut everything. And when he lands on earth, everywhere he walks, it starts fire because he leaves lava behind that melts the ground. Yes, they have the imagination. they don't the ability to ground it into a realistic frame. You have to give them rules, and they'll eventually understand what they can and can't do into the confine of these rules. I cant from week 3 ask them what they like out of a campaign, they have 0 freaking clue what a campaign is, and they don't know if they even like d&d. Atm, they just want to be part of our weekly gaming session, since they can eat chips, drink soda, and be with us, while they normally are not allowed in the man-cave while we laught hard, and seems to have fun. [/QUOTE]
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