Mr Fidgit
First Post
a good start!
you may want to define the Elves who train Wizards, and also decide if they'll be training sorcerers as well. if not sorcerers, you could include a god(dess) of magic in the temple to give a sorcerer (and/or bard) training in magic casting.
you could also put in a small bard school, or one prominent bard who'd do any PC training. (or even a cleric of a god of music, poetry, etc.)
with that you'd have training available for wizards, sorcerers, bards -- clerics and possibly paladins (in the temple), fighters (at the schools)
this leaves out barbarians (maybe a nearby tribe, or nomadic tribe who comes into town to trade once or twice a year), druids (nearby druid grove?), monks (monastary waaaay up in the hills?), ranger (prominent ranger lives with druids?), and rogues (parents of a PC rogue could be town's locksmiths
)
OR you could disallow some PC classes.....
enemies - could be as simple as, one PC come to the party with information that an ancient abandoned temple/tower/keep has recently been inhabited by orcs/goblins/kobolds
and needs to be cleaned out. the PCs could by hired by a town official (mayor, etc.) to do the same
you may want to define the Elves who train Wizards, and also decide if they'll be training sorcerers as well. if not sorcerers, you could include a god(dess) of magic in the temple to give a sorcerer (and/or bard) training in magic casting.
you could also put in a small bard school, or one prominent bard who'd do any PC training. (or even a cleric of a god of music, poetry, etc.)
with that you'd have training available for wizards, sorcerers, bards -- clerics and possibly paladins (in the temple), fighters (at the schools)
this leaves out barbarians (maybe a nearby tribe, or nomadic tribe who comes into town to trade once or twice a year), druids (nearby druid grove?), monks (monastary waaaay up in the hills?), ranger (prominent ranger lives with druids?), and rogues (parents of a PC rogue could be town's locksmiths

OR you could disallow some PC classes.....
enemies - could be as simple as, one PC come to the party with information that an ancient abandoned temple/tower/keep has recently been inhabited by orcs/goblins/kobolds
