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Help Action? Most underrated rule?
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<blockquote data-quote="seebs" data-source="post: 6525024" data-attributes="member: 61529"><p>That looks about right, which is why I had all those qualifiers like "if my damage is comparable".</p><p></p><p>Actually, that makes an interesting point. The benefit of helping someone who crits on 19-20 or 18-20 is pretty significant! A 15th level champion crits on 18-20. Advantage gives them nearly a 27% chance of a crit, which is to say, it adds about 12% chance of a crit. If my chance of a crit is only 5%, helping them can be huge. The other case would be a rogue. Of course, if you can help a rogue, you're already granting them sneak attack if they don't have disadvantage, but if something gives them disadvantage, helping them with the attack can let them roll sneak attack. And your damage is quite likely less than their sneak attack...</p><p></p><p>So, as with most of these things, it varies. In the game I've been using this in, my attacks are +5 to hit, d6+3, and our big heavy is I think at d10+4 damage, so helping him hit is nearly always better than making a separate attack, if I have to choose. (... but since the custom class lets me use help as a bonus action, I don't.)</p></blockquote><p></p>
[QUOTE="seebs, post: 6525024, member: 61529"] That looks about right, which is why I had all those qualifiers like "if my damage is comparable". Actually, that makes an interesting point. The benefit of helping someone who crits on 19-20 or 18-20 is pretty significant! A 15th level champion crits on 18-20. Advantage gives them nearly a 27% chance of a crit, which is to say, it adds about 12% chance of a crit. If my chance of a crit is only 5%, helping them can be huge. The other case would be a rogue. Of course, if you can help a rogue, you're already granting them sneak attack if they don't have disadvantage, but if something gives them disadvantage, helping them with the attack can let them roll sneak attack. And your damage is quite likely less than their sneak attack... So, as with most of these things, it varies. In the game I've been using this in, my attacks are +5 to hit, d6+3, and our big heavy is I think at d10+4 damage, so helping him hit is nearly always better than making a separate attack, if I have to choose. (... but since the custom class lets me use help as a bonus action, I don't.) [/QUOTE]
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