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Help Action? Most underrated rule?
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<blockquote data-quote="Fenris-77" data-source="post: 7619602" data-attributes="member: 6993955"><p>Mastermind 3/Chainlock 3 - Master of tactics <em>and</em> a sexy familiar. That's a lot of help w/o using an actual action. </p><p></p><p>Help in combat is fine IMO, and even a light amount of attention paid to swatting familiars should keep things in check. Out of combat? It need to pass the "uncle Jim being helpful" test. You know how that works, you're trying to do something fiddly and your helpful but useless relative, lets call him Uncle Jim, always has a "well, hey, let me help you with that...". If the action in question is one where you'd say "sure Jim, can you ..." then maybe help is appropriate. But if it's one of those actions where you'd politely tell Jim to piss off right back upstairs and out of your workshop, then help isn't an option. </p><p></p><p>For example, I don't generally allow help on lock picking. "Can I hold your pick while you twist?" No thanks. When it comes to it being game breaking, it isn't, even if happens on every flaming roll. Why? Because the DM sets the DC. So help away gents, I'll adjust DCs if I feel the need.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7619602, member: 6993955"] Mastermind 3/Chainlock 3 - Master of tactics [I]and[/I] a sexy familiar. That's a lot of help w/o using an actual action. Help in combat is fine IMO, and even a light amount of attention paid to swatting familiars should keep things in check. Out of combat? It need to pass the "uncle Jim being helpful" test. You know how that works, you're trying to do something fiddly and your helpful but useless relative, lets call him Uncle Jim, always has a "well, hey, let me help you with that...". If the action in question is one where you'd say "sure Jim, can you ..." then maybe help is appropriate. But if it's one of those actions where you'd politely tell Jim to piss off right back upstairs and out of your workshop, then help isn't an option. For example, I don't generally allow help on lock picking. "Can I hold your pick while you twist?" No thanks. When it comes to it being game breaking, it isn't, even if happens on every flaming roll. Why? Because the DM sets the DC. So help away gents, I'll adjust DCs if I feel the need. [/QUOTE]
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