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Help balancing a spell
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<blockquote data-quote="Salthorae" data-source="post: 7846157" data-attributes="member: 1095"><p>I like the limiters you're talking about with increased slots to create more duplicates and Wizard list only. </p><p></p><p>I'm not sure how this would mix with Mystic Arcanum anyway since it's limited to only casting your Arcanum spell, not any 6/7/8/9th level spell you know? </p><p></p><p>The only real shenanigan's I can think of with it is a bladesinger would literally double their melee effectiveness (for a short time). </p><p></p><p>I might increase casting time just to not make it a 100% combat useful spell. Even if you bumped it to 1 minute that'd be sufficient to do that. </p><p></p><p>You don't say, but does the 500gp ruby get consumed by the spell as the original spell? </p><p></p><p>THAT would be a bit limiter regardless of anything else. It's the main reason I never take Simulacrum itself... who wants to spend 1,500 gp every time you cast a spell?</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7846157, member: 1095"] I like the limiters you're talking about with increased slots to create more duplicates and Wizard list only. I'm not sure how this would mix with Mystic Arcanum anyway since it's limited to only casting your Arcanum spell, not any 6/7/8/9th level spell you know? The only real shenanigan's I can think of with it is a bladesinger would literally double their melee effectiveness (for a short time). I might increase casting time just to not make it a 100% combat useful spell. Even if you bumped it to 1 minute that'd be sufficient to do that. You don't say, but does the 500gp ruby get consumed by the spell as the original spell? THAT would be a bit limiter regardless of anything else. It's the main reason I never take Simulacrum itself... who wants to spend 1,500 gp every time you cast a spell? [/QUOTE]
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