Re: Re: Help! Body location hit rules?
If you are going to do this, I would also include the +5 AC for an object that can be moved around. (Usually this only applies to things like wands or rings, but I would put any body part other than the torso in this category. )
Just note that this system really breaks down at higher levels, when fighters have a high enough attack bonus to be able to target an opponents eyes on every shot.
And this should definitely go to house rules.
Zaruthustran said:
You could:
1. Work it like the old Carrion Crawler. Give one AC for attacking the face and another AC for general attacks.
2. Work it like "Striking an Object". Or, specifically, like striking a worn helm that isn't actually there.
Treat a head like a Tiny object. The final AC will be 10+Dex bonus+armor bonus if wearing real helm+2 for Tiny "object". And definitely make this attack provoke an AoO.
3. Use a random hit location table with each strike (tip: use a different table for piercing attacks).
4. Make it so a natural 20 = head shot.
If you are going to do this, I would also include the +5 AC for an object that can be moved around. (Usually this only applies to things like wands or rings, but I would put any body part other than the torso in this category. )
Just note that this system really breaks down at higher levels, when fighters have a high enough attack bonus to be able to target an opponents eyes on every shot.
And this should definitely go to house rules.