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<blockquote data-quote="Belzbet" data-source="post: 6141720" data-attributes="member: 6678902"><p>First thing, with gestalt rules i think your right conjuration (in terms of summoning and maybe even planar ally) and necromancy, (in terms of controlling undead not the spells that inflict pain) are not the same as they are in regular games, but it still has potential (the CR of monsters are not balanced for gestalt rules so the monsters you summon are generally weaker for their lvl, assuming the PC's are fighting high level CR for their Part level (and assuming you dont want to change the summon monster list and the monster available for planar ally; but NOTE there is no limit to the number or creatures you can have with planar ally and planar binding (only practical limits like gp and convincing the creatures; you may have more baddies at higher level if you go conjuring that focuses on planar binding and making constructs, there is no limit to the amount of constructs a person can have only practical limits (but this NPC may be a heir))</p><p></p><p></p><p>Enough about conjuration:</p><p></p><p>1: your exact progression is upto you (especially the otherside of the gestalt build; but I would say that if you took cleric/dread necro. you would get two sets of turning so you would be able to command more undead via turning if took cleric/dread; also a domain (deathbound or something)increases the amount of crreatures controllable via turn undead (as is the amount of undead able to be commanded via rebuke undead is really low like your CL in HD of creatures) but I would suggest at least taking dread necromancer until the level you gain the big increase to your animate ability (you can control your CHA mod X HD instead of 4 X HD)</p><p>Many feats in libris mortis increase the undead you create through spells like animate dead...</p><p>At higher levels a cleric can command undead that propagate (a vampire can be of any HD and they have a +4 or somethign turn resist; a wraith is 5 HD and a +2 turn so a level 14 cleric can command a wraith, there is no limit to the amount of spawn a wraith can have under its command, you could have as many spawn as you think that wraith lured to their death (only humanoids can become wraiths; shadows, etc, mummy's, etc). These spawn would be IN ADDITION to any granted by animate or commaning, etc (since it is not you that is the source of the control). Also consider getting a non undead (non-undead cohort wont have a LA so you can have a higher level cleric; or just get a vampire cohort vampire make spawns) cohort that is a dread necro or cleric of a level 2 lower than you... He would get his own undead under his control (by proxy under your control since he is your cohort)... that will icnrease the undead by alot, the amount of undead you would be able to get is staggering (actually it is upto you since many undead that you could command propagate by killing so the amount of people they killed is upto the DM)... But even if you dont want to get propagating undead you could get quite a few undead under your command...</p><p></p><p>2: Rod of undead mastery in libris mortis increase the amount of HD you can control by double 9How I read the item is that it only works with the control undead spell, since otherwise it is really ambiguous and unclear what it does, does it apply to commanding, creating (through animate or create undead), or controlling (through control undead spell; I would say only controlling, meaning I am taking the wording of the item very seriously)</p><p></p><p></p><p>3: Undead leadership is not based on caster level but instead character level. its character level+CHA mod+2(for undead followers only; -4 for living followers)</p><p>You dont gain the +2 (or -4) for cohorts and your cohort ECL can be no more than 2 lower than you level; look on pg 106 of DMG for exact numbers.</p><p></p><p>4: I like skeletons because they are immune to cold and faster... You can get spells that do cold damage and all your forces will be immune and the PC's will take the damage; Also a zombie actually increased the HD of the base creature by double (so when determining the amount of undead you can create with animate dead you can have double the amount of skeletons as you can have zombies but zombies will have higher HP)</p><p></p><p>5: I would exploit the undead immunities (rooms filled with cloudkill or poisonous gas; spellcaster using these kind of spells to weaken foes while leaving there troops unharmed, mass inflict spells to heal your undead and damage foes, desecrated or unhallowed areas, if the PC's are good, unholy blight, unholy aura, blasphemy, even magic circle against good, and spells that half-fiend/cleric get that are evil aligned are devastating yet not outright lethal, blasphemy requires no save,)</p></blockquote><p></p>
[QUOTE="Belzbet, post: 6141720, member: 6678902"] First thing, with gestalt rules i think your right conjuration (in terms of summoning and maybe even planar ally) and necromancy, (in terms of controlling undead not the spells that inflict pain) are not the same as they are in regular games, but it still has potential (the CR of monsters are not balanced for gestalt rules so the monsters you summon are generally weaker for their lvl, assuming the PC's are fighting high level CR for their Part level (and assuming you dont want to change the summon monster list and the monster available for planar ally; but NOTE there is no limit to the number or creatures you can have with planar ally and planar binding (only practical limits like gp and convincing the creatures; you may have more baddies at higher level if you go conjuring that focuses on planar binding and making constructs, there is no limit to the amount of constructs a person can have only practical limits (but this NPC may be a heir)) Enough about conjuration: 1: your exact progression is upto you (especially the otherside of the gestalt build; but I would say that if you took cleric/dread necro. you would get two sets of turning so you would be able to command more undead via turning if took cleric/dread; also a domain (deathbound or something)increases the amount of crreatures controllable via turn undead (as is the amount of undead able to be commanded via rebuke undead is really low like your CL in HD of creatures) but I would suggest at least taking dread necromancer until the level you gain the big increase to your animate ability (you can control your CHA mod X HD instead of 4 X HD) Many feats in libris mortis increase the undead you create through spells like animate dead... At higher levels a cleric can command undead that propagate (a vampire can be of any HD and they have a +4 or somethign turn resist; a wraith is 5 HD and a +2 turn so a level 14 cleric can command a wraith, there is no limit to the amount of spawn a wraith can have under its command, you could have as many spawn as you think that wraith lured to their death (only humanoids can become wraiths; shadows, etc, mummy's, etc). These spawn would be IN ADDITION to any granted by animate or commaning, etc (since it is not you that is the source of the control). Also consider getting a non undead (non-undead cohort wont have a LA so you can have a higher level cleric; or just get a vampire cohort vampire make spawns) cohort that is a dread necro or cleric of a level 2 lower than you... He would get his own undead under his control (by proxy under your control since he is your cohort)... that will icnrease the undead by alot, the amount of undead you would be able to get is staggering (actually it is upto you since many undead that you could command propagate by killing so the amount of people they killed is upto the DM)... But even if you dont want to get propagating undead you could get quite a few undead under your command... 2: Rod of undead mastery in libris mortis increase the amount of HD you can control by double 9How I read the item is that it only works with the control undead spell, since otherwise it is really ambiguous and unclear what it does, does it apply to commanding, creating (through animate or create undead), or controlling (through control undead spell; I would say only controlling, meaning I am taking the wording of the item very seriously) 3: Undead leadership is not based on caster level but instead character level. its character level+CHA mod+2(for undead followers only; -4 for living followers) You dont gain the +2 (or -4) for cohorts and your cohort ECL can be no more than 2 lower than you level; look on pg 106 of DMG for exact numbers. 4: I like skeletons because they are immune to cold and faster... You can get spells that do cold damage and all your forces will be immune and the PC's will take the damage; Also a zombie actually increased the HD of the base creature by double (so when determining the amount of undead you can create with animate dead you can have double the amount of skeletons as you can have zombies but zombies will have higher HP) 5: I would exploit the undead immunities (rooms filled with cloudkill or poisonous gas; spellcaster using these kind of spells to weaken foes while leaving there troops unharmed, mass inflict spells to heal your undead and damage foes, desecrated or unhallowed areas, if the PC's are good, unholy blight, unholy aura, blasphemy, even magic circle against good, and spells that half-fiend/cleric get that are evil aligned are devastating yet not outright lethal, blasphemy requires no save,) [/QUOTE]
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