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Help change my Warlord impressions
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<blockquote data-quote="Nail" data-source="post: 4403231" data-attributes="member: 224"><p>Higher Dam/Rd is quite attainable with a Warlord. ...But you have to think of it as "damage per round" rather than "damage per Warlord attack". 'Cause if you can't get your head around that, the party's Rogue or Ranger (or even Fighter!) will show you up each and every time.</p><p></p><p>The best Warlord build I've seen has been a Human Tactical Warlord. Go 16 in both Str and Int (the put the Human's +2 into Str), a 13 in Con (for the armor proficiencies you'll want --> Plate by 11th level), and then Chr 11, Dex 10, and Wis 8. All level bumps go to Str and Int, except for 4th level, which goes to Str and Con (again, for the armor proficiency feat).</p><p></p><p>Remember that Warlords, regardless of build, want the highest Str they can manage; practically all power require you to hit Str vs AC. To help this out, take a +3 proficiency weapon (and a Shield!) rather than the tempting Maul.</p><p></p><p>Then build around getting your party members into better positions, or giving them free basic attacks. Commander's Strike is the obvious at will, Warlord's Favor is the clear winner for Encounter 1 powers. Later stuff like Beat Them into the Ground (Enc 13) is where yer headed.</p><p></p><p>Consider that with a well timed Warlord's Favor + Action Point, an ally gets a +5 Atk at 1st level....and if they've done it right, they can use most of that bonus twice that round.</p></blockquote><p></p>
[QUOTE="Nail, post: 4403231, member: 224"] Higher Dam/Rd is quite attainable with a Warlord. ...But you have to think of it as "damage per round" rather than "damage per Warlord attack". 'Cause if you can't get your head around that, the party's Rogue or Ranger (or even Fighter!) will show you up each and every time. The best Warlord build I've seen has been a Human Tactical Warlord. Go 16 in both Str and Int (the put the Human's +2 into Str), a 13 in Con (for the armor proficiencies you'll want --> Plate by 11th level), and then Chr 11, Dex 10, and Wis 8. All level bumps go to Str and Int, except for 4th level, which goes to Str and Con (again, for the armor proficiency feat). Remember that Warlords, regardless of build, want the highest Str they can manage; practically all power require you to hit Str vs AC. To help this out, take a +3 proficiency weapon (and a Shield!) rather than the tempting Maul. Then build around getting your party members into better positions, or giving them free basic attacks. Commander's Strike is the obvious at will, Warlord's Favor is the clear winner for Encounter 1 powers. Later stuff like Beat Them into the Ground (Enc 13) is where yer headed. Consider that with a well timed Warlord's Favor + Action Point, an ally gets a +5 Atk at 1st level....and if they've done it right, they can use most of that bonus twice that round. [/QUOTE]
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