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Help change my Warlord impressions
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<blockquote data-quote="James McMurray" data-source="post: 4403265" data-attributes="member: 743"><p>Why the heavy emphasis on armor? Hide + your Int mod will almost match plate, and you won't be finding any special materials to make it more worthwhile for along time. you can put those feats into getting a Shield and a Multiclass (or some racial boosts). Or Tactical Assault, a really nice add-on to Tactical Presence.</p><p></p><p></p><p></p><p>And Lead the Attack for the daily.</p><p></p><p></p><p></p><p>Tactical Assault: +3 (4 if Eladrin) to damage for allies that Action Point.</p><p></p><p>Tactical Presence: +1 (2 if Eladrin) to attack for allies that Action Point.</p><p></p><p>Warlord's Command (or whatever it's called): +2 Init just for being around you.</p><p></p><p>Clerics have no buffs like that, espeically not always on ones that don't require them to take an action.</p><p></p><p>With Tactical Assault and a base race of Eladrin (for 18 Int) you can give your Action Pointing Allies +5 to hit and +4 damage. If they're human and have Action Surge, it's +8/+4. If they're doing an area attack it applies to all of those rolls. It also makes sure they get their Daily off when they need it. It happens at least every other fight, more at higher levels when some classes start getting ways to earn extra action points. That's better than any daily, and it's always happening.</p><p></p><p>Your Commander's Strike + Warlord's Favor will also be +5/+3 (4 if Eladrin). </p><p></p><p>Lead the Attack is an encounter long +4 or more to hit against that elite or solo that you really want to kill fast.</p><p></p><p>Wolf Pack Tactics often translates into free Combat Advantage for you and an ally. It's doubly good if there's rogues around.</p><p></p><p>At higher levels a Helm of Heroes lets you give someone a full standard action once per day instead of a free attack.</p><p></p><p>3rd level choices for my Eladrin Warlock (he's still just first):</p><p></p><p>Strength 16</p><p>Intelligence 18</p><p>Wisdom 13</p><p></p><p>Feats: Multi-class Cleric, Tactical Assault</p><p></p><p>At Wills: Commander's Strike, Wolf Pack Tactics</p><p>Encounters: Warlord's Favor (+5 to hit), Steel Monsoon or Warlord's Strike*</p><p>Daily: Lead the Attack (another +5)</p><p>Utility: Knight's Move**</p><p></p><p>* I'd definitely do Warlord's Strike, but we also have an Inspiring Warlord, and I'm sure he'll get it. It + Lead the Attack make for a nasty combo when Action Pointed, allowing the rest of your party to all Action Point, and get +7 to hit (+10 if Human) / +9 to damage.</p><p></p><p>** I'm not enthused by any of the Warlord's second level utility powers. I'd probably swap one out at 8th for a clerical utility.</p><p></p><p>You won't be near as good at healing as a cleric, but some of your buffs are always on, and the others give really big pluses to hit. Multi-classing to cleric can give you a little extra boost. But if you're the party's only source of healing, be a cleric.</p><p></p><p>Commander's Strike is really nice, especially if you can afford some Gauntlets of Striking for the usual target, giving them another +2 damage. Me and the other warlord are often flanking a foe, and I give him an extra attack at +2 to hit and +4 damage. It'll be +2 / +6 once we can get some gauntlets. I also want a pair, because commander's Strike and Wolf Pack Tactics as my only dailies mean I make a lot of basic attacks.</p><p></p><p>You don't have Righteous Brand (which is very beefy), but your 2[W] Encounter power will do more damage than the cleric's, because it'll make sure other allies hit as well. your Level 3 buff does more than any of the clerical level 3s. Heck, your Level 1 daily buff does more than the cleric's level 3 dailies in terms of sheer damage output (including yours and the bonus to the party's chance to hit).</p><p></p><p>Warlords alone will get slapped around by a cleric. But a party with a warlord is going to be hitting hard and hitting often.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4403265, member: 743"] Why the heavy emphasis on armor? Hide + your Int mod will almost match plate, and you won't be finding any special materials to make it more worthwhile for along time. you can put those feats into getting a Shield and a Multiclass (or some racial boosts). Or Tactical Assault, a really nice add-on to Tactical Presence. And Lead the Attack for the daily. Tactical Assault: +3 (4 if Eladrin) to damage for allies that Action Point. Tactical Presence: +1 (2 if Eladrin) to attack for allies that Action Point. Warlord's Command (or whatever it's called): +2 Init just for being around you. Clerics have no buffs like that, espeically not always on ones that don't require them to take an action. With Tactical Assault and a base race of Eladrin (for 18 Int) you can give your Action Pointing Allies +5 to hit and +4 damage. If they're human and have Action Surge, it's +8/+4. If they're doing an area attack it applies to all of those rolls. It also makes sure they get their Daily off when they need it. It happens at least every other fight, more at higher levels when some classes start getting ways to earn extra action points. That's better than any daily, and it's always happening. Your Commander's Strike + Warlord's Favor will also be +5/+3 (4 if Eladrin). Lead the Attack is an encounter long +4 or more to hit against that elite or solo that you really want to kill fast. Wolf Pack Tactics often translates into free Combat Advantage for you and an ally. It's doubly good if there's rogues around. At higher levels a Helm of Heroes lets you give someone a full standard action once per day instead of a free attack. 3rd level choices for my Eladrin Warlock (he's still just first): Strength 16 Intelligence 18 Wisdom 13 Feats: Multi-class Cleric, Tactical Assault At Wills: Commander's Strike, Wolf Pack Tactics Encounters: Warlord's Favor (+5 to hit), Steel Monsoon or Warlord's Strike* Daily: Lead the Attack (another +5) Utility: Knight's Move** * I'd definitely do Warlord's Strike, but we also have an Inspiring Warlord, and I'm sure he'll get it. It + Lead the Attack make for a nasty combo when Action Pointed, allowing the rest of your party to all Action Point, and get +7 to hit (+10 if Human) / +9 to damage. ** I'm not enthused by any of the Warlord's second level utility powers. I'd probably swap one out at 8th for a clerical utility. You won't be near as good at healing as a cleric, but some of your buffs are always on, and the others give really big pluses to hit. Multi-classing to cleric can give you a little extra boost. But if you're the party's only source of healing, be a cleric. Commander's Strike is really nice, especially if you can afford some Gauntlets of Striking for the usual target, giving them another +2 damage. Me and the other warlord are often flanking a foe, and I give him an extra attack at +2 to hit and +4 damage. It'll be +2 / +6 once we can get some gauntlets. I also want a pair, because commander's Strike and Wolf Pack Tactics as my only dailies mean I make a lot of basic attacks. You don't have Righteous Brand (which is very beefy), but your 2[W] Encounter power will do more damage than the cleric's, because it'll make sure other allies hit as well. your Level 3 buff does more than any of the clerical level 3s. Heck, your Level 1 daily buff does more than the cleric's level 3 dailies in terms of sheer damage output (including yours and the bonus to the party's chance to hit). Warlords alone will get slapped around by a cleric. But a party with a warlord is going to be hitting hard and hitting often. [/QUOTE]
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