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Help change my Warlord impressions
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<blockquote data-quote="Diceboxisfull" data-source="post: 4403585" data-attributes="member: 67611"><p>In regards to damage: Any time a warlord gives an ally an attack or allows them to do damage they would not normally be able to do, it technically belongs on the warlord's tally sheet.</p><p> </p><p>Of course, I'm not advising that you keep a tally sheet, rather change your mentality about how warlords deal damage. And of course, if you do keep such a tally sheet, you may want to keep it to yourself- tactical warlords lead by example!</p><p> </p><p>In the same vein, any time you move an ally or enemy to give your team some advantage in combat, it should be considered a "buff" on your tally sheet.</p><p> </p><p>Generally speaking, Tactical Warlords work better, or more aptly put, excel, in groups of 5 or more. Groups with 2 or more melee characters (with the Warlord being the third melee character) with get the largest benefit from a tactical warlords expertise.</p><p> </p><p>For the OP: If this warlord is going to be an NPC, perhaps you might consider an inspiring warlord for the extra healing and ability to provide status save bonuses. Less emphasis on "tactically leading the team" and more emphasis on "cheering them on" may be easier on your DM as well if he or she is going to DMPC the character.</p><p> </p><p>cheers and g'luck</p></blockquote><p></p>
[QUOTE="Diceboxisfull, post: 4403585, member: 67611"] In regards to damage: Any time a warlord gives an ally an attack or allows them to do damage they would not normally be able to do, it technically belongs on the warlord's tally sheet. Of course, I'm not advising that you keep a tally sheet, rather change your mentality about how warlords deal damage. And of course, if you do keep such a tally sheet, you may want to keep it to yourself- tactical warlords lead by example! In the same vein, any time you move an ally or enemy to give your team some advantage in combat, it should be considered a "buff" on your tally sheet. Generally speaking, Tactical Warlords work better, or more aptly put, excel, in groups of 5 or more. Groups with 2 or more melee characters (with the Warlord being the third melee character) with get the largest benefit from a tactical warlords expertise. For the OP: If this warlord is going to be an NPC, perhaps you might consider an inspiring warlord for the extra healing and ability to provide status save bonuses. Less emphasis on "tactically leading the team" and more emphasis on "cheering them on" may be easier on your DM as well if he or she is going to DMPC the character. cheers and g'luck [/QUOTE]
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