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Help change my Warlord impressions
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<blockquote data-quote="DracoSuave" data-source="post: 4404403" data-attributes="member: 71571"><p>Well, if you're making an npc, you don't need to flesh it out as much as pcs. That'll help make sure that he doesn't stand out or outshine them.</p><p></p><p>You then only need one at-will, one encounter power, one daily power, all his level or lower.</p><p></p><p>His at-will ability would be commander's strike. This at-will is analogous to deft strike in that it permits you to add two attribute bonuses to damage. The difference is that you can make a warlord so that they're 18 Intellegence giving the order to a fighter with 18 Strength. This will end up with a 1[W] + 8 damage attack which is nothing to sneeze at.</p><p></p><p>I'd call Inspiring Word his encounter power and be done with it.</p><p></p><p>White Raven Onslaught would be a good daily because then your players would be given the ability to shift each other about the battle. This way your NPC isn't supplanting the party, but giving them more opportunities to make decisions in the battle, which is better for them in terms of having fun.</p><p></p><p>You'll end up with something like this (created using the NPC rules, not the PC rules):</p><p></p><p style="text-align: left">Human Warlord Level 1 Brute (Leader)</p><p>Initiative +3 Senses Perception +1</p><p>HP 20 Bloodied 10</p><p>AC 16 Fort 15 Ref 14 Will 12</p><p>Speed 5</p><p>B M Greataxe (standard; at-will) - Martial, Weapon</p><p> +6 vs AC; 1d12 + 3 Damage</p><p>R Commander's Strike (standard; at-will) - Martial</p><p> An ally makes a basic melee attack at an enemy adjacent to them. This attack deals an extra 3 points of damage.</p><p>C Inspiring Word (minor; encounter) - Martial</p><p> An ally may spend a healing surge. That ally heals for an additional 1d6 hit points.</p><p>M White Raven Onslaught (standard; daily)- Martial, Weapon</p><p> +6 vs AC; 3d12 + 3 Damage, and the Warlord slides an adjacent ally one space. Until the end of the encounter, whenever Human Warlord or an ally of his within 10 squares of him makes a successful attack, the attacker slides an adjacent ally one space. Miss: Choose one ally within 10 squares. Until the end of the encounter, that ally slides an adjacent ally one square after a successful attack.</p><p>Combat Leader</p><p> Allys who can see Warlord add +2 to their initiative rolls.</p><p>Inspiring Presence</p><p> Allys who can see Warlord add +1 to their attack rolls when they spend an action point to gain an extra action. These attacks do an additional +3 damage.</p><p>Alignment Any Languages Common</p><p>Skills Endurance +6, Heal +6</p><p>Str 16 (+3) Dex 11 (+0) Wis 13 (+1)</p><p>Con 12 (+1) Int 16 (+3) Cha 10 (+0)</p><p>Equipment Chainmail, Greataxe.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4404403, member: 71571"] Well, if you're making an npc, you don't need to flesh it out as much as pcs. That'll help make sure that he doesn't stand out or outshine them. You then only need one at-will, one encounter power, one daily power, all his level or lower. His at-will ability would be commander's strike. This at-will is analogous to deft strike in that it permits you to add two attribute bonuses to damage. The difference is that you can make a warlord so that they're 18 Intellegence giving the order to a fighter with 18 Strength. This will end up with a 1[W] + 8 damage attack which is nothing to sneeze at. I'd call Inspiring Word his encounter power and be done with it. White Raven Onslaught would be a good daily because then your players would be given the ability to shift each other about the battle. This way your NPC isn't supplanting the party, but giving them more opportunities to make decisions in the battle, which is better for them in terms of having fun. You'll end up with something like this (created using the NPC rules, not the PC rules): [LEFT]Human Warlord Level 1 Brute (Leader)[/LEFT] Initiative +3 Senses Perception +1 HP 20 Bloodied 10 AC 16 Fort 15 Ref 14 Will 12 Speed 5 B M Greataxe (standard; at-will) - Martial, Weapon +6 vs AC; 1d12 + 3 Damage R Commander's Strike (standard; at-will) - Martial An ally makes a basic melee attack at an enemy adjacent to them. This attack deals an extra 3 points of damage. C Inspiring Word (minor; encounter) - Martial An ally may spend a healing surge. That ally heals for an additional 1d6 hit points. M White Raven Onslaught (standard; daily)- Martial, Weapon +6 vs AC; 3d12 + 3 Damage, and the Warlord slides an adjacent ally one space. Until the end of the encounter, whenever Human Warlord or an ally of his within 10 squares of him makes a successful attack, the attacker slides an adjacent ally one space. Miss: Choose one ally within 10 squares. Until the end of the encounter, that ally slides an adjacent ally one square after a successful attack. Combat Leader Allys who can see Warlord add +2 to their initiative rolls. Inspiring Presence Allys who can see Warlord add +1 to their attack rolls when they spend an action point to gain an extra action. These attacks do an additional +3 damage. Alignment Any Languages Common Skills Endurance +6, Heal +6 Str 16 (+3) Dex 11 (+0) Wis 13 (+1) Con 12 (+1) Int 16 (+3) Cha 10 (+0) Equipment Chainmail, Greataxe. [/QUOTE]
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