johnsemlak
First Post
I'm designing a Druid character for a Scarred lands campaign, and having never played a Druid before, I wanted some advice on creation.
What would be a good stat to sacrifice? I was thinking of keeping a low strength and developing my spellcasting skills along with becoming skilled with missle weapons of some sort. I see two problems with this and I'd like some feedback on how large they are: 1) A druid later can change into animal froms and gain animal melee attacks--would a low str significantly hinder the charater?; 2) A druid has a small selection of missile weapons to choose from, barring taking and extra feat. It seems to me that shortspear, spear and sling are the only options, and the sling does paultry damage. Also, I can't figure out why a druid is automatically proficient in a shortspear, a spear, but not a javlin. I thought of spending a feat on bow profiency, would it be worth it?
Anyway, any other advice on the primary abilities for a Druid, recommended feats, etc. would appreciated.
What would be a good stat to sacrifice? I was thinking of keeping a low strength and developing my spellcasting skills along with becoming skilled with missle weapons of some sort. I see two problems with this and I'd like some feedback on how large they are: 1) A druid later can change into animal froms and gain animal melee attacks--would a low str significantly hinder the charater?; 2) A druid has a small selection of missile weapons to choose from, barring taking and extra feat. It seems to me that shortspear, spear and sling are the only options, and the sling does paultry damage. Also, I can't figure out why a druid is automatically proficient in a shortspear, a spear, but not a javlin. I thought of spending a feat on bow profiency, would it be worth it?
Anyway, any other advice on the primary abilities for a Druid, recommended feats, etc. would appreciated.
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