I think I/we can devise a truly heinous NPC/Encounter if you guys know a little more about the party. The average level will be 12 by the time they get there. I think I should increase the Lizardfolk to Barbarian1/Druid9 (ECL 11). I have also come up with a rough-draft for my random encounters which is added at the bottom. Also, keep in mind they still have a Mature Adult Black Dragon to look forward to and this guy will most likely retreat to aid her in her lair once the PCs make their way there (if he doesn't get killed first).
Eysredd: Illuskan Wizard from Icewind Dale in The North (Arctic Adaptation Regional Feat). (wants to be an Archmage)
Wizard11 (Evoker; Prohibited Schools: Illusion, Enchantment)
HP: 56
AC: 17 (+3 Dex, +2 Amulet, +2 Ring) Touch 17, Flat-footed 14
Abilities: Str 15, Dex 17, Con 15, Int 19, Wis 16, Cha 11
Skills (w/ ranks): Concentration 13, Craft: Metalwork 10, Craft: Alchemy 7, Knowledge: Arcane 10, Knowledge: Planes 8, Knowledge: Dungeoneering 9, Knowledge: Undead 6, Listen 7, Move Silently 8, Spellcraft 20, Spot 7
Feats: Arctic Adaptation*, Improved Initiative, Skill Focus: Spellcraft, Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Focus: Abjuration, Scribe Scroll*, Summon Familiar*, Maximize Spell, Empower Spell,
Special Qualities: Darkvision 60'*, Read Magic*, Detect Magic*
Saves: Fort 5+2, Ref+2, Will 7+2 *Cloak of Resistance +2
Initiative: 7
Speed: 30'
BAB/Grapple: +5/+7
Attack: Quarterstaff 8 (1d4+3/x2) melee, MW Lt Crossbow 9 (1d6/19-20x2) ranged, Spells
Full Attack: As Attack; Spells
Space/Reach: 5'/5'
Gear: Quarterstaff +1 Icy Burst (additional frost damage on Critical Hit), Dagger +2, MW Lt Crossbow, Amulet of Natural Armor +2, Ring of Protection +2, Explorer's Outfit, Robes, Thunderstone x2, Tindertwig x2, Rations x10, Waterskin
Potions: Cat's Grace
Scrolls: Arcane Sight, Fireshield
Coin: 6,000 gp
Spells per Day: 4/4+1/4+1/4+1/3+1/2/1 Spell Save DC: 14 + spell level (+2 to Evocation and +1 Abjuration)
Spellbook - Oth lvl: Detect Magic, Detect Poison, Disrupt Undead, Light, Message, Ray of Frost, Read Magic, Resistance, Touch of Fatigue 1st lvl: Lesser Acid Orb*, Burning Hands, Lesser Fire Orb*, Identify, Mage Armor, Magic Missile, Protection from Evil, Shocking Grasp 2nd lvl: Bear's Endurance, Bull's Strength, Darkvision, Flaming Sphere, Knock, Protection from Arrows, Repair Moderate Damage*, Spectral Hand, Spider Climb 3rd lvl: Dispel Magic, Fireball, Flame Arrow, Lightning Bolt, Magic Circle Against Evil, Summon Monster III, Vampiric Touch 4th lvl: Blast of Flame*, Fire Shield, Ice Storm, Polymorph, Remove Curse, Stoneskin 5th lvl: Arc of Lightning*, Cone of Cold, Greater Fireburst*, Permanency, Rary's Telepathic Bond, Teleport 6th lvl: Analyze Dweomer, Chain Lightning
* Miniatures Handbook
Morloc: Half-Orc Priest of Tempus raised in the Spine of the World and Luskan in The North (Resist Poison Regional Feat)
Cleric11 (Tempus)
HP: 86
AC: 19 (+2 Dex, +5 Chain Shirt, +2 Bracers) Touch 12, Flat-footed 17
Abilities: Str18, Dex 15, Con 16, Int 13, Wis 18, Cha 11
Skills (w/ ranks): Concentration 14, Diplomacy 2, Heal 7, Intimidate 6, Knowledge: Religion 8, Knowledge: Undead 5, Knowledge: History 8, Knowledge: Dungeoneering 4, Move Silently 4, Sense Motive 6, Spellcraft 5
Feats: Dodge, Mobility, Improved Initiative, Weapon Focus: Great Axe, Maximize Spell
Special Qualities: Darkvision 60’, Orc Blood
Saves: Fort 10, Ref 5, Will 10
Initiative: 6
Speed: 30’
BAB/Grapple: 8/12
Attack: +2 Great Axe 15 (1d12+6/x3) melee, MW Flail 13 (1d8+4/x2) melee, MW Heavy Crossbow 11 (1d10/19-20x2) ranged
Full Attack: +2 Great Axe 15/10 (1d12+6/x3), MW Flail 13/8 (1d8+4/x2)
Space/Reach: 5’/5’
Gear: +2 Great Axe Defending, Chain Shirt +1 Light Fortification, Bracers of Armor +2, MW Flail, MW Heavy Crossbow, Smokestick, Alchemical Fire, Thunderstone x2, Explorer’s Outfit, Healer’s Kit, Rations x10, Waterskin
Potions: CLW x3, CMW x2
Scrolls:
Coin: 6,000 gp
Spells per Day: 6/5+1/4+1/4+1/3/2/1
Domains: Strength, War
Dank Lemongrass: Half-Elf Ranger raised by the Wood Elves of The High Forest (Forester Regional Feat). (wants to be a Horizon Walker)
Ranger11 (Shaundakul)
HP: 89
AC: 19 (20 w/ 2 Wpns), (+3 Dex, +6 Chain Shirt, +1 Two Wpn Defense) Touch 13, Flat-footed 16
Abilities: Str 18, Dex 17, Con 14, Int 14, Wis 17, Cha 12
Skills (w/ ranks): Concentration 11, Handle Animal 10, Heal 11, Hide 13, Knowledge: Dungeoneering 12, Knowledge: Geography 10, Knowledge: Nature 10, Search 7, Spot 15, Survival 17
Feats: Endurance*, Improved Critical, Improved Initiative, Track*, Two Weapon Fighting*, Improved Two Weapon Fighting*, Greater Two Weapon Fighting*, Weapon Focus: Shortsword
Special Qualities: Immunity to Sleep spells/magic, Low-light vision, Elven Blood, Favored Enemies (Abberation +4, Undead +4, Construct +2), Evasion*, Track*, Combat Mastery, Wild Empathy*, Endurance*, Animal Companion*, Woodland Stride*, Swift Tracker*
Saves: Fort 9, Ref 10 (Evasion), Wis 6
Initiative: 7
Speed: 30’
BAB/Grapple: 11/14
Attack: +2 Shortsword 16 (1d6+6/18-20x2) melee, MW Composite Longbow 15 (1d8+4/x3) ranged
Full Attack: +2 Shortsword 16/11/6 (1d6+6/18-20x2) melee AND +1 Shortsword 15/10/5 (1d6+5/18-20x2) melee
Space/Reach: 5’/5’
Gear: +2 Shortsword of Spell Storing (1 spell up to 3rd lvl), +1 Shortsword Undead Bane (+2 vs Undead +2d6dmg), +2 Mithral Chain Shirt, Quaal’s Feather Token (Swan Boat), MW Composite Longbow, Hunting Knife, Healer’s Kit, Thunderstone x2, Tanglefoot Bag x2, Antitoxin x2, 50’ Silk Rope, Tnidertwig x10, Torch x3, Map Case, Ink/Pen x2, Parchment x10, Holy Water x4
Scrolls: Hold Person, Water Breathing, Divine Favor
Coin: 100 pp, 500 gp, Sapphire (350 gp)
Spells per Day: 1+1/1+1/+1
Bashtor Rockfist: Tethyrian Human Fighter from Suzail, Cormyr (Foe Hunter: Goblinoid Regional Feat). Former soldier in the standing army of Cormyr. Served under Alustriel as mercenary, still has very loose ties to her (strictly professional). (wants to be a Purple Dragon Knight)
Fighter11
HP: 128
AC: 22 (+3 Dex, +6 Breastplate, +1 Shield, +2 Bracers) Touch 13 Flat-footed 19
Abilities: Str 19, Dex 16, Con 18, Int 13, Wis 14, Cha 13
Skills (w/ ranks): Balance 3, Climb 7, Concentration 9, Craft: Weaponsmith 2, Diplomacy 6, Intimidate 9, Jump 9, Knowledge: Dungeoneering 2, Ride 7, Spot 5
Feats: Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Initiative, Improved Shield Bash, Weapon Focus: Longsword, Weapon Specialization: Longsword
Saves: Fort 11, Ref 6, Will 5
Initiative: 7
Speed: 30'
BAB/Grapple: 11/15
Attack: Flame Tongue 18 (1d8+7/19-20x2) melee, MW Silver Dagger 16 (1d4+4/19-20x2) melee, MW Heavy Crossbow 15 (1d10+1/19-20x2) ranged
Full Attack: Flame Tongue 18/13/8 (1d8+7/19-20x2) melee, or MW Silver Dagger 16/11/6 (1d4+4/19-20x2) melee
Space/Reach: 5’/5’
Gear: Flame Tongue, +1 Breast Plate, +2 Bracers of Natural Armor, MW “Heavy” Mithral Shield, MW Heavy Crossbow, MW Silver Dagger, Heward’s Handy Haversack, Flint/Steel, Grappling Hook, 100’ Trollgut Rope, 50’ Silk Rope, Rations x10, Everburning Torch
Potions: Cat’s Grace, Bless
Shishomi: Rokugan Human female (Given Cosmopolitan as Regional Feat)
Ninja3/Monk2/Assassin7
HP: 98
AC: 21 (+4 Dex, +4 Armor, +3 Wis) Touch 18, Flat-footed 17
Abilities: Str 14, Dex 19, Con 16, Int 20, Wis 16, Cha 18
Skills (w/ ranks): Bluff 15, Decipher Script 9, Diplomacy 9, Disable Device 20, Disguise 8, Gather Information 14, Hide 18, Jump 12, Listen 13, Move Silently 14, Open Lock 8, Search 13, Sense Motive 12, Spot 18, Tumble 14, Use Magic Device 13
Feats: Cosmopolitan*, Combat Reflexes, Quick Draw, Improved Feint, Arcane Strike, Blind Fight, Spring Attack
Saves: Fort 8, Ref 12, Will 11
Initiative: +8
Speed: 30’ (60’ w/ boots)
BAB/Grapple: 9/11
Attack: +1 Adamantine Ninja-To 12 (1d6+3/19-20x2) melee
Full Attack: +1 Adamantine Ninja-To 12/7 (1d6+3/19-20x2) melee
Space/Reach: 5’/5’
Gear: +1 Adamantine Ninja-To “Dragon's Claw” (+1 to Assassin’s Death Attack and d8 Sneak Attack Damage), Octavian Armbands of Defense (+4 Armor Bonus, Light Fortification 25% chance to ignore crits), Boots of Striding and Springing, Wand of CLW x37, Backpack, Chalk x7, Fishnet 15’, Flint & Steel, Crowbar, Spyglass, Merchant’s Scale, Climber’s Kit, Disguise Kit, Anti-venom x5, Tindertwigs x30 in mithral case, MW Bandoleer (holds 12 items), Hammock, 3 Flasks Brandy, Waterproof Insect Netting, Marbles x40, MW Potion Belt (holds 10 potions), MW Thieves Tools, Scroll Organizer, Scent Breaker x6, Herbs narootis,
Potions:
Scrolls:
Spells Known: 4/4/3/2 1st lvl: Feather Fall, Mage Armor, True Strike, Ghost Sound 2nd lvl: Alter Self, Invisibility, Spider Climb, Pass w/o Trace, Bull’s Strength, Fox’s Cunning, 3rd lvl: Deeper Darkness, Misdirection, Non-Detection 4th lvl: Dimension Door, Freedom of Movement
Random Encounter Table 1d20 (roll of 1 on d10 indicates encounter)
1-2 Crocodiles
3-4 Giant Constrictor Snakes
5-6 Dinosaur (Elasmosaurus or Deinonychus)
7-8 Dark Tree
9-10 Swarm (Wasps or Vipers) Leeches?
11-12 Lizardfolk Hunting Party
13-14 Swamp Gas
15-16 Six-Headed Pyrohydra
17-18 Shambling Mound
19-20 Assassin Vines