Three_Haligonians
First Post
Hey all,
I'm looking for some suggestions on an upcoming villain in my campaign. The concept may be somewhat lengthy, so I'll try to be concise:
This is for an Epic Game - the party is 8 characters, in the 30-32 level range. One of them has the Leadership feat so there is also a 28th lvl cohort. Like many epic level characters, they have world-spanning resources, allies, contacts and other such things they can go to for aid or assistance.
My basic concept for this antagonist is thus: a Spellweaver [MMII] with the Axiomatic template [Plnr Hndbk.] with many levels in Wizard and Wizard-esque PrCs.
I want the weaver to be a "Master of Magic" in a pure sense; the Archmage PrC, lots of abjuration spells that deal with the manipulation of magic itself as an energy, that kind of thing. Part of this is giving it the Spellfire Wielder feat - something I've never touched upon in my homebrew and so should be a new and unique thing for my players to deal with.
The other part is living spells [MMIII] and the PrC in the latest Dragon. I think it fits with the theme and gives me a source of minions and extras for the party to deal with. In another thread I talked a little bit about this: the spellweaver will also have a Staff Familiar.
What thoughts and suggestions can you give for this build? The party can handle just about anything now - I've stopped paying attention to CR mechanics at this point because it just isn't worth it.
The living spell familiar can a spell of up to 4th level. What are some good choices? An epic-level wizard starts giving some of its spells to its familiar as spell-like abilities, what is a good equivalent for a living spell familar? Perhaps it starts gaining metamagic feats?
What are some other really neat choices for living spells? Either for lethality, or just coolness?
Are there any other feats or PrCs that jump out at you as being particularily fitting?
Lastly, I would like the PCs to run into some minions who are not obviously living spells. The idea that they deal with what they think is a person in the employ of the Spellweaver only to find out that it is actually a spell seems very cool. If you told me a way to make this happen, I'd be much obliged. Technically, at this level I could just handwave it/make my own epic spell/just do it but I'd like to have some semblance of crunch or rules to it.
Oh, I should mention that the E in BBEG isn't true. The spellweaver is actually lawful neutral
I'm interested in all feedback
Thanks
J from Three Haligonians
I'm looking for some suggestions on an upcoming villain in my campaign. The concept may be somewhat lengthy, so I'll try to be concise:
This is for an Epic Game - the party is 8 characters, in the 30-32 level range. One of them has the Leadership feat so there is also a 28th lvl cohort. Like many epic level characters, they have world-spanning resources, allies, contacts and other such things they can go to for aid or assistance.
My basic concept for this antagonist is thus: a Spellweaver [MMII] with the Axiomatic template [Plnr Hndbk.] with many levels in Wizard and Wizard-esque PrCs.
I want the weaver to be a "Master of Magic" in a pure sense; the Archmage PrC, lots of abjuration spells that deal with the manipulation of magic itself as an energy, that kind of thing. Part of this is giving it the Spellfire Wielder feat - something I've never touched upon in my homebrew and so should be a new and unique thing for my players to deal with.
The other part is living spells [MMIII] and the PrC in the latest Dragon. I think it fits with the theme and gives me a source of minions and extras for the party to deal with. In another thread I talked a little bit about this: the spellweaver will also have a Staff Familiar.
What thoughts and suggestions can you give for this build? The party can handle just about anything now - I've stopped paying attention to CR mechanics at this point because it just isn't worth it.
The living spell familiar can a spell of up to 4th level. What are some good choices? An epic-level wizard starts giving some of its spells to its familiar as spell-like abilities, what is a good equivalent for a living spell familar? Perhaps it starts gaining metamagic feats?
What are some other really neat choices for living spells? Either for lethality, or just coolness?
Are there any other feats or PrCs that jump out at you as being particularily fitting?
Lastly, I would like the PCs to run into some minions who are not obviously living spells. The idea that they deal with what they think is a person in the employ of the Spellweaver only to find out that it is actually a spell seems very cool. If you told me a way to make this happen, I'd be much obliged. Technically, at this level I could just handwave it/make my own epic spell/just do it but I'd like to have some semblance of crunch or rules to it.
Oh, I should mention that the E in BBEG isn't true. The spellweaver is actually lawful neutral
I'm interested in all feedback
Thanks
J from Three Haligonians
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