Trit One-Ear
Explorer
Hey all,
My heroes are making their way towards my latest dungeon, and boy do I have a fun concept for this one.
The dungeon is fairly run down, and initially involves a series of seemingly simple challenges, all of which feel pretty underwhelming. The heroes arrive at the McGuffin they're seeking in the inner chamber... only to find it is an illusion. Instead, they are cursed and shrunk down to about 1/12th their normal size!
They must now progress back through the dungeon, facing the same challenges, now much more threatening.
Great concept! In execution... I'm having some trouble. Here are some of the ideas I've had so far:
1 - This is not enough to fill a whole dungeon
2 - My party is fairly high level (will be 12 by the start of the dungeon), and many of them have flying capability. Many of the fun obstacles I could think up rely on non-flight movement for them to be... actual obstacles. Would it be a hugely negative feeling to have those abilities "shut off" by something in the dungeon for the sake of the gimmick?
Any inspiration, insight, criticism, or other ideas y'all have are welcome!
Trit
My heroes are making their way towards my latest dungeon, and boy do I have a fun concept for this one.
The dungeon is fairly run down, and initially involves a series of seemingly simple challenges, all of which feel pretty underwhelming. The heroes arrive at the McGuffin they're seeking in the inner chamber... only to find it is an illusion. Instead, they are cursed and shrunk down to about 1/12th their normal size!
They must now progress back through the dungeon, facing the same challenges, now much more threatening.
Great concept! In execution... I'm having some trouble. Here are some of the ideas I've had so far:
- Reskinning high-level beasts and monstrosities as various insects/vermin they can ignore on their way in.
- Things like puddles or small streams become lakes and raging rivers.
- An animated chess board changes from a logic puzzle to a battlefield between two golem armies (and our heroes are caught in the crossfire)
- I think the final boss will be a "gigantic" goblin (or similar), which will be a Shadow of the Colossus style epic showdown.
1 - This is not enough to fill a whole dungeon
2 - My party is fairly high level (will be 12 by the start of the dungeon), and many of them have flying capability. Many of the fun obstacles I could think up rely on non-flight movement for them to be... actual obstacles. Would it be a hugely negative feeling to have those abilities "shut off" by something in the dungeon for the sake of the gimmick?
Any inspiration, insight, criticism, or other ideas y'all have are welcome!
Trit