help developing a plot

boxstop7

First Post
I'm gonna go out on a limb here and assume that none of the potential gamers in my group are looking at this....





If anyone could help me develop this plot, I'd be most appreciative.

The party rests in an inn overnight, and when the wake the next morning. A note has been delivered requesting them to come to the local temple of Gond. When they arrive, the priest fills them in. One of the priests has gone completely insane and has "defected" to Cyric. He's in the process of collecting three keys (nothing more than intricately carved rods) needed to conduct a ritual in some ruins that would give him great power. Needless to say, the priests of Gond would rather not have a loony one of their own seeking such things.

The church will rest and heal them, and provide (within reason) any gear they may need. The party is told that the mad cleric has one key, and is searching the ruins for the other two. They'd like the party to stop him before he can complete the ritual. They'll be taken by portal to the site, and will be given a talisman that will enable them to return once they've stopped the ritual.

The site is a crater in the middle of a desert. The party will have no idea where they are, as this locale is completely home-grown. Near the center of the crater is a large obsidian obelisk. Most of the crater is filled with lush vegetation and it's obvious that it's completely unnatural. The party must locate the entrance to the ruins (buried in sand...spot and search checks). The area around the entrance is guarded by 2 stationary guards and 2 oatrolling guards.

Inside the ruins, all sorts of vines and plants will hinder their progress. The mad cleric has in his employ a level 6 Drow necromancer. He is, himself, a level 9 cleric of Cyric with a 4th level Lizardfolk fighter cohort and a few other critters as henchmen.

The party would start the adventure as 5-6 level characters, and hopefully they'd be around 8-9th level by the final confrontation with the cleric. My question to all of you: Can anyone add anything else to this? I've got a few ideas in the works, but if someone can come up with something cool to incorporate, I'd be very grateful. I know, it's kind of cookie-cutter. But I'm looking for original plot twists, odd turns to throw at the players, etc. As always, thanks in advance for any and all suggestions! :)

~Box
 

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(btw, i don't think it's too 'cookie-cutter'. there needs to be more clerics-gone-to-the-dark-side, IMO :D )

plot twist idea 1: the cleric that recruited the PCs is actually another BBEG hiding his alignment with spells or items; or, somehow has multiple personalities (one of which is evil) - so if detected and that personality isn't dominant, he won't radiate evil; or, the cleric is being taken over by a demon or devil, and when that creature doesn't have control, the cleric doesn't remember his actions taken during that time

so this actually-evil cleric wants the PCs to recover the keys and bring them back to him so he can use them

plot twist idea 2: all the people the PCs are sent after are actually good guys trying to recover (or destroy) some evil artifact, or recover a good artifact and the head cleric is really the bad guy (see above). (this could result in a major battle at the obelisk, if the bad guys hope the PCs will weaken the good guys before they figure out what's really going on, and then sneak in behind to finish everyone off)

plot twist idea 3: during the final battle the PCs stop the ritual early, which results in an earthquake - the portal is destroyed; the PCs have to walk home (assuming they don't have teleport...)

plot twist idea 4: the 'aquisition of great power' is a lie, the ritual actually re-opens a long-closed gate to one of the planes of Hell or the Abyss

plot twist idea 5: mad cleric gets betrayed by Drow necromancer when Drow forces show up -- Lolth doesn't want Cyric to have her prize

plot twist idea 6: the 'aquisition of great power' is in recovering blueprints for a machine (or the machine itself) created by clerics of Gond gone-wrong in the past, whose temple or workshop had been sealed by the will of Gond Himself as forbidden knowledge (have you ever seen the 1e mod called Earthshaker? :D )


ok, those aren't the greatest ideas in the world, but maybe they'll help you include some plot-twistness in your game ;)
 

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