thegrumpyyoungman
First Post
i'm designing an encounter for a game i'm dm'ing on saturday that involves the players going through a defiled temple. they are going to be going through a trap door into a standard size room that will have an altar with a statue type item they are looking for. there will be murals on the wall depicting basically instructions on how to use the statue for various reasons in my campaign.
the premise behind this particular room is that while the temple has been defiled (used to be for Erathis, now it's worship of Orcus...i ripped parts of this adventure from the Dead by Dawn adventure in Dragon mag) EXCEPT for this one particular room. its basically been left untouched as the cultists that have done the defiling, discovered this room and the statue and they are trying to figure out how to take it...but it's protected by a magical ward or runes or something.
anyway, the setup is that the players will enter the room and see corpses of cultists lying close to the statue or in various positions of death as they were unsuccessful in retrieving the statue. the encounter will be that the players will attempt to get the statue, but the spirts of the fallen in this temple are protecting this area and will attack the players. i'll have some wights or something attack them..but i want a little something extra. so here's the deal:
first think of original legend of zelda game (NES) in the first level where the blue grabby hands are coming out of the walls and grabbing link. what i'm wanting to do is that once the players attempt to take the statue, 4-5 monsters attack, but the room will be surrounded in spirit forms to act as a "you can't escape kind of thing...Lord of the Rings Return of the King-esque. i during the encounter i want the "spirit wall" or whatever to attack and i'll roll a d10 or d6 or something to make it random, but a couple of spirits will come out of the spirit wall and attempt to grab a player in it's line of movement and take it into the spirit wall. this is where i need help!!!
i need help with the mechanics of this as well as monster selection. i want to make the wall have a turn in initiative order to attempt to take the players into the spirit wall some how. if they get sucked in, they have to perform endurance checks or um...some other kind of mental endurance check in order get out of the spirit realm.
HELP!
the premise behind this particular room is that while the temple has been defiled (used to be for Erathis, now it's worship of Orcus...i ripped parts of this adventure from the Dead by Dawn adventure in Dragon mag) EXCEPT for this one particular room. its basically been left untouched as the cultists that have done the defiling, discovered this room and the statue and they are trying to figure out how to take it...but it's protected by a magical ward or runes or something.
anyway, the setup is that the players will enter the room and see corpses of cultists lying close to the statue or in various positions of death as they were unsuccessful in retrieving the statue. the encounter will be that the players will attempt to get the statue, but the spirts of the fallen in this temple are protecting this area and will attack the players. i'll have some wights or something attack them..but i want a little something extra. so here's the deal:
first think of original legend of zelda game (NES) in the first level where the blue grabby hands are coming out of the walls and grabbing link. what i'm wanting to do is that once the players attempt to take the statue, 4-5 monsters attack, but the room will be surrounded in spirit forms to act as a "you can't escape kind of thing...Lord of the Rings Return of the King-esque. i during the encounter i want the "spirit wall" or whatever to attack and i'll roll a d10 or d6 or something to make it random, but a couple of spirits will come out of the spirit wall and attempt to grab a player in it's line of movement and take it into the spirit wall. this is where i need help!!!
i need help with the mechanics of this as well as monster selection. i want to make the wall have a turn in initiative order to attempt to take the players into the spirit wall some how. if they get sucked in, they have to perform endurance checks or um...some other kind of mental endurance check in order get out of the spirit realm.
HELP!