conanb
First Post
Glimpse Behind The Curtain
I like what you got going here. I think you've got a great set of villians in these elves, especially if you play up their haughtiness and total disregard for the other races. The idea that their simply cleaning up vermin should be apparant. What I would do is what The Grackle suggested and sneak in some meetings with these elves. Perhaps as a rumor that these are the people that might be able to stop this in one fell swoop. But after meeting them and fighting them apathetic about helping, unknowing that these elves are the reason the whole thing is happening. Keep dropping clues that perhaps the elves know something, slowly building up to the reveleation that not only do they know something, but are actually behind it. Your players if they're smart are going to start suspecting this pretty quickly, but don't give them any reasons to go after the elves. In fact, continue to have the elves at least be somewhat helpful if a bit off putting so your players will learn to go to them for perhaps information or healing etc. Just my two cents.
I like what you got going here. I think you've got a great set of villians in these elves, especially if you play up their haughtiness and total disregard for the other races. The idea that their simply cleaning up vermin should be apparant. What I would do is what The Grackle suggested and sneak in some meetings with these elves. Perhaps as a rumor that these are the people that might be able to stop this in one fell swoop. But after meeting them and fighting them apathetic about helping, unknowing that these elves are the reason the whole thing is happening. Keep dropping clues that perhaps the elves know something, slowly building up to the reveleation that not only do they know something, but are actually behind it. Your players if they're smart are going to start suspecting this pretty quickly, but don't give them any reasons to go after the elves. In fact, continue to have the elves at least be somewhat helpful if a bit off putting so your players will learn to go to them for perhaps information or healing etc. Just my two cents.