Omegaxicor
First Post
I am designing a quest that requires the party gather the items needed for a ritual, at large I haven't decided on the ingredients because they are going to be "go and get the seeds from this tree guarded by X monster" but I was wondering if anyone had any ideas how to make them less routine and less, well MMO fetch and carry quests
I was thinking a seed, a fang/fur, a wing/beak, a scale/tail...sort of Plant, Beast, Bird, Fish but I haven't thought about it so better ideas than the basic trope of MMOs would be appreciated, the party are level 1-2.
I sometimes get set in my thinking and new ideas don't come easily so thanks in advance to anyone willing to help
I was thinking a seed, a fang/fur, a wing/beak, a scale/tail...sort of Plant, Beast, Bird, Fish but I haven't thought about it so better ideas than the basic trope of MMOs would be appreciated, the party are level 1-2.
I sometimes get set in my thinking and new ideas don't come easily so thanks in advance to anyone willing to help