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Help Improving "fetch" quests
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<blockquote data-quote="Quentin3212" data-source="post: 6282749" data-attributes="member: 6775101"><p>It really depends on what regions are viable for the quest.</p><p></p><p>If your doing a desert, be it sand or snow you could introduce weather and supplies as an obstacle. I once had a friend tell me of a campaign where he had dire bats carry off the party's pack mules in the night (despite the party trying to stop them), effectively leaving them in the desert with no food or water.</p><p></p><p>Forests can be home to all sorts of dangerous creatures, and if your setting is more fantastical you could even have the party travel amongst the boughs of a giant forest, in which case fighting enemies who pick up players or push players could add a real threat of falling, mountains and cliff faces can also be used to produce similar threats.</p><p></p><p>Then there's water, the party could need to cross water to reach their destination in which case pirates and water monsters could play a role. Or the destination could even be beneath the surface, forcing the players to determine how to reach it, possibly pursuing magical means for surviving aquatic environments for extended amounts of time.</p><p></p><p>As for creatures I've always liked both Bulettes and Sharn.</p></blockquote><p></p>
[QUOTE="Quentin3212, post: 6282749, member: 6775101"] It really depends on what regions are viable for the quest. If your doing a desert, be it sand or snow you could introduce weather and supplies as an obstacle. I once had a friend tell me of a campaign where he had dire bats carry off the party's pack mules in the night (despite the party trying to stop them), effectively leaving them in the desert with no food or water. Forests can be home to all sorts of dangerous creatures, and if your setting is more fantastical you could even have the party travel amongst the boughs of a giant forest, in which case fighting enemies who pick up players or push players could add a real threat of falling, mountains and cliff faces can also be used to produce similar threats. Then there's water, the party could need to cross water to reach their destination in which case pirates and water monsters could play a role. Or the destination could even be beneath the surface, forcing the players to determine how to reach it, possibly pursuing magical means for surviving aquatic environments for extended amounts of time. As for creatures I've always liked both Bulettes and Sharn. [/QUOTE]
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