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<blockquote data-quote="Omegaxicor" data-source="post: 6283387" data-attributes="member: 95351"><p>I agree with both points, Language would evolve way too fast for there to be any commonality after thousands of years, I imagine currency would be fine until a war broke out and with shifting conflicts eventually everyone would have their own style, it is based on how the world and group works...</p><p></p><p>I like the idea of having several components buyable but with only a shortage of money to stop them the players may very well just say "where's the nearest ancient ruin" or "where's the nearest person in need of help" so I will be prepared for that <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> the merchant will be gone or the item sold out when they come back <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>EDIT: Any tips on creating a CR 1 Large Crustacean, maybe with 4 Skeletons, two Warriors (Scimitar/Rapier) and 2 Warriors (Shortbow), they are dead pirates so I dunno how to customise them weapon and feat wise but the Crustacean is completely unknown...</p><p></p><p>EDIT 2: <strong>Crustacean CR 1 (HD 3)</strong></p><p>N Large Magical Beast/Animal;</p><p><strong>Init:</strong> -1; <strong>Senses</strong><strong>:</strong> Listen +4, Spot +0;</p><p><strong>AC:</strong> 12, <strong>Touch:</strong> 8, <strong>Flat-Footed:</strong> 12 (10+4-1-1)</p><p><strong>HP:</strong> 30; </p><p><strong>Fort:</strong> +5, <strong>Ref:</strong> +2, <strong>Will:</strong> +1;</p><p><strong>Speed:</strong> 40 ft. (8 squares);</p><p><strong>Melee: </strong><em>Slam</em> +3 (1d6+4/20x2);</p><p><strong>Space:</strong> 10 ft.; <strong>Reach:</strong> 10 ft.;</p><p><strong>Base Attack:</strong> +0; <strong>Grapple:</strong> +3;</p><p><strong>Attack Options:</strong> Constrict (1d6);</p><p><strong>Abilities:</strong> Str 18, Dex 8, Con 14, Int 2, Wis 10, Cha 10;</p><p><strong>Skills:</strong> Jump +7, Hide+3*, Swim +7*, Listen +4;</p><p><strong>Special Abilities:</strong> Racial +4 to Swim, +8 to Hide in rocky underwater terrain</p><p></p><p>First draft, thoughts?</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6283387, member: 95351"] I agree with both points, Language would evolve way too fast for there to be any commonality after thousands of years, I imagine currency would be fine until a war broke out and with shifting conflicts eventually everyone would have their own style, it is based on how the world and group works... I like the idea of having several components buyable but with only a shortage of money to stop them the players may very well just say "where's the nearest ancient ruin" or "where's the nearest person in need of help" so I will be prepared for that :devil: the merchant will be gone or the item sold out when they come back :devil: EDIT: Any tips on creating a CR 1 Large Crustacean, maybe with 4 Skeletons, two Warriors (Scimitar/Rapier) and 2 Warriors (Shortbow), they are dead pirates so I dunno how to customise them weapon and feat wise but the Crustacean is completely unknown... EDIT 2: [B]Crustacean CR 1 (HD 3)[/B] N Large Magical Beast/Animal; [B]Init:[/B] -1; [B]Senses[/B][B]:[/B] Listen +4, Spot +0; [B]AC:[/B] 12, [B]Touch:[/B] 8, [B]Flat-Footed:[/B] 12 (10+4-1-1) [B]HP:[/B] 30; [B]Fort:[/B] +5, [B]Ref:[/B] +2, [B]Will:[/B] +1; [B]Speed:[/B] 40 ft. (8 squares); [B]Melee: [/B][I]Slam[/I] +3 (1d6+4/20x2); [B]Space:[/B] 10 ft.; [B]Reach:[/B] 10 ft.; [B]Base Attack:[/B] +0; [B]Grapple:[/B] +3; [B]Attack Options:[/B] Constrict (1d6); [B]Abilities:[/B] Str 18, Dex 8, Con 14, Int 2, Wis 10, Cha 10; [B]Skills:[/B] Jump +7, Hide+3*, Swim +7*, Listen +4; [B]Special Abilities:[/B] Racial +4 to Swim, +8 to Hide in rocky underwater terrain First draft, thoughts? [/QUOTE]
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